5 #include "GLPlainTexture.h" 14 virtual ~
GLImageAllocator() { gl_log(GL_VERBOSE,
"%s\n", __PRETTY_FUNCTION__); }
17 int num_images,
int width,
int height,
int channels,
int tile_x,
int tile_y,
bool is_output);
26 std::function<
const GLTexture*(
const int width,
const int height)> textureAllocator);