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virtual GLImageVector< T > * | newImage (int num_images, int width, int height, int channels, int tile_x, int tile_y, bool is_output) |
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virtual GLImageVector< T > * | newImage (int num_images, int width, int height, int channels, int tile_x, int tile_y, std::function< const GLTexture *(const int width, const int height)> textureAllocator) |
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virtual GLImageVector< T > * | ShareTexture (const GLuint textureID, int num_images, int width, int height, int channels, int tile_x=1, int tile_y=1) |
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template<class T>
class GLImageAllocator< T >
Definition at line 8 of file GLImageAllocator.h.
The documentation for this class was generated from the following files: