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Overview for Faction: Romans

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
ArcherArcherGold  75 Wood  50 Grace1  650-10Metal15240 Ground 70 +- 5570 +- 559
Axe ManAxe ManGold200 Wood  75 Grace2  1200130Metal12240 Ground 200 +- 100-- 1
BallistaBallistaGold220 Wood290 Grace2  1500125Wood16-- Ground 250 +- 50-- 12
Battering RamBattering RamGold180 Wood210 Grace2  2700545Leather15110 Ground 500 +- 100445 +- 2010
CatapultCatapultGold160 Wood170 Grace1  18001-Wood16150 Ground 350 +- 150-- 12
CavalryCavalryGold250 Wood100 Grace2  1300230Metal12480 Ground 160 +- 45-- 2
Eagle PillarEagle PillarGold250 Wood100 Stone200 Grace-23  4000115Stone16-- Ground -- 175 +- 5012
Fire ArcherFire ArcherGold192 Wood104 Grace1  1000112Leather15240 Ground 150 +- 50150 +- 5010
GeneralGeneralGold500 Wood200 Grace1  2800330Metal15170 Ground 170 +- 75-- 1
GladiatorGladiatorGold180 Wood100 Grace1  1000220Metal11250 Ground 100 +- 10180 +- 408
GuardGuardGold180 Wood100 Grace2  1100245Metal12240 Ground 180 +- 80-- 2
Guard TowerGuard TowerGold275 Wood100 Stone300  7500-15Stone18-- Ground 135 +- 25135 +- 2512
SpearmanSpearmanGold  40 Wood  30 Grace1  700116Metal12250 Ground 60 +- 30-- 2
SwordsmanSwordsmanGold150 Wood  75 Grace2  850145Metal11170 Ground 125 +- 35-- 1
TribuneTribuneGold400 Wood160 Grace2  1600250Metal13380 Ground 200 +- 100-- 1
Turtle FormationTurtle FormationGold300 Wood200 Grace4  4000460Wood10160 Ground 160 +- 60-- 1
Wartime MechanicWartime MechanicGold100 Wood  50 Grace1  500115Metal13170 Ground 200 +- 175-- 6

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
SlaveSlaveGold  75 Grace1  6501-Leather9190 Ground
Wartime MechanicWartime MechanicGold100 Wood  50 Grace1  500115Metal13170 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Blacksmith ShopBlacksmith ShopGold100 Wood  50 Stone100  5500--Stone12Wood 200 Stone 350 Grace 16 
ColosseumColosseumGold100 Wood150 Stone300  11000--Stone16Gold 3000 Wood 2400 Stone 2400 Grace 50 
Eagle PillarEagle PillarGold250 Wood100 Stone200 Grace-23  4000115Stone16
Gladiator SchoolGladiator SchoolGold  50 Wood100 Stone100  4500--Wood8
Guard TowerGuard TowerGold275 Wood100 Stone300  7500-15Stone18
Military CampMilitary CampGold200 Wood200 Stone100  8000--Stone15
TempleTempleGold  50 Wood  50 Stone200 Grace-33  9000--Stone15Grace 100 
Training CampTraining CampGold150 Wood100  4500--Wood8

Upgrades

Name Cost Increases Affects Enables to build
Advanced ArchitectureAdvanced ArchitectureGold200 Wood100     Battering Ram, Guard Tower, Eagle Pillar
Bless Of MinervaBless Of MinervaGold120 Wood  80   Sight: +1, Attack Strength: +8, Armor: +6 Fire Archer, Archer, Ballista Tribune, Ballista, Turtle Formation
Enlarge ShieldsEnlarge ShieldsGold250 Wood250   Hitpoints: +30, Armor: +8 Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman  
FormationsFormationsGold250 Wood150     General, Turtle Formation
JupiterJupiterGold220 Wood100   Sight: +1, Attack Strength: +6, Move: +8 Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man  
Reinforce ArmorReinforce ArmorGold  50 Wood100   Armor: +10 Swordsman, Cavalry, Spearman, Axe Man, General, Tribune Enables command 'Research Sign Of Mars' for: Temple
Sharpen PointsSharpen PointsGold200 Wood150   Attack Strength: +20 Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation  
Sign Of MarsSign Of MarsGold200 Wood200   Sight: +1, Attack Strength: +10, Armor: +10, Move: +8 Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram Fire Archer
Strengthen SwordsStrengthen SwordsGold  80 Wood  50   Attack Strength: +20 Swordsman, General, Tribune Guard
Training FieldTraining FieldGold150 Wood150 Grace2   Production Speed: +100 Training Camp Enables command 'Hold Position' for: Gladiator, Cavalry, General, Tribune, Archer, Catapult, Fire Archer, Spearman, Axe Man, Guard, Turtle Formation, Swordsman

 


Unit Details for Faction Romans

Advanced Architecture Advanced Architecture
Advanced Architecture
Type:Upgrade
Creation:Upgraded by Military Camp
Total Cost: Gold200 Wood100 
Production Time:100
'Advanced Architecture' is a Upgrade-Requirement for:Battering Ram
Guard Tower
Eagle Pillar
Needed to build 'Advanced Architecture':Military Camp

Archer Archer
Archer
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold75 Wood50 Grace1 
Production Time:60
Maximum Hitpoints:650
Regeneration of Hitpoints:-
Armor-Strength:10
Armor-Type:Metal
Sight-Range:15
Needed to build 'Archer':Training Camp
Movement Type:Ground Unit
Move Command: Move Speed: 240
Morph Skill: Morph Morphing to: Fire ArcherFire Archer
Refund (Discount): 10 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 70+-55
Range: 9
Type: Piercing
Attack Speed: 55
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 650 -> 975
Armor Strength: 10 -> 15
Sight: 15 -> 18
Upgrades Available:Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Sharpen Points (Attack Strength: +20)

Axe Man Axe Man
Axe Man
Type:Combat Unit
Creation:Produced by Gladiator School
Total Cost: Gold200 Wood75 Grace2 
Production Time:80
Maximum Hitpoints:1200
Regeneration of Hitpoints:1
Armor-Strength:30
Armor-Type:Metal
Sight-Range:12
Needed to build 'Axe Man':Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Only ground units
Strength: 200+-100
Range: 1
Type: Slashing
Attack Speed: 60
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 5 kills
Hitpoints: 1200 -> 1800
Armor Strength: 30 -> 45
Sight: 12 -> 14
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)

Ballista Ballista
Ballista
Type:Combat Unit
Creation:Morphing from Wartime Mechanic
Total Cost: Gold220 Wood290 Grace2 
(Cost for Ballista with 20 % discount = Gold 120 Wood 240 Grace 2 
 + cost for Wartime Mechanic = Gold100 Wood50  )
Production Time:180
Maximum Hitpoints:1500
Regeneration of Hitpoints:1
Armor-Strength:25
Armor-Type:Wood
Sight-Range:16
Needed to build 'Ballista':Military Camp
Bless Of Minerva
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only ground units
Strength: 250+-50
Range: 12
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 60
Start Time: 0.3
Level(s): Elite at 15 kills
Hitpoints: 1500 -> 2250
Armor Strength: 25 -> 37
Sight: 16 -> 19
Upgrades Available:Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)

Battering Ram Battering Ram
Battering Ram
Type:Combat Unit
Creation:Morphing from Wartime Mechanic
Total Cost: Gold180 Wood210 Grace2 
(Cost for Battering Ram with 20 % discount = Gold 80 Wood 160 Grace 2 
 + cost for Wartime Mechanic = Gold100 Wood50  )
Production Time:120
Maximum Hitpoints:2700
Regeneration of Hitpoints:5
Armor-Strength:45
Armor-Type:Leather
Sight-Range:15
Needed to build 'Battering Ram':Advanced Architecture
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 110
Attack Command: Attack Land
Attack Land
Target: Only ground units
Strength: 500+-100
Range: 2
Splash-Radius: 1
Splash also damages own units!
Type: Beat
Attack Speed: 150
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Attack Command: Attack Air
Attack Air
Target: Only air units
Strength: 445+-20
Range: 10
Type: Piercing
Attack Speed: 150
Start Time: 0.25
Level(s): Elite at 8 kills
Hitpoints: 2700 -> 4050
Armor Strength: 45 -> 67
Sight: 15 -> 18
Upgrades Available:Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

Blacksmith Shop Blacksmith Shop
Blacksmith Shop
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood50 Stone100 
Storage:Wood 200 Stone 350 Grace 16  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:120
Maximum Hitpoints:5500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:12
'Blacksmith Shop' is able to Upgrade:Strengthen Swords
Sharpen Points
Reinforce Armor
Enlarge Shields
'Blacksmith Shop' is a Requirement for:Gladiator
Cavalry
General
Tribune
Wartime Mechanic
Gladiator School
Catapult
Battering Ram
Axe Man
Guard Tower
Eagle Pillar
Guard
Turtle Formation
Swordsman
Needed to build 'Blacksmith Shop':Colosseum

Bless Of Minerva Bless Of Minerva
Bless Of Minerva
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold120 Wood80 
Production Time:250
Increase Sight: +1
Increase Attack Strength: +8
Increase Armor: +6
Affects Units: Fire Archer, Archer, Ballista
'Bless Of Minerva' is a Upgrade-Requirement for:Tribune
Ballista
Turtle Formation
Needed to build 'Bless Of Minerva':Temple

Catapult Catapult
Catapult
Type:Combat Unit
Creation:Morphing from Wartime Mechanic
Total Cost: Gold160 Wood170 Grace1 
(Cost for Catapult with 40 % discount = Gold 60 Wood 120 Grace 1 
 + cost for Wartime Mechanic = Gold100 Wood50  )
Production Time:100
Maximum Hitpoints:1800
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Wood
Sight-Range:16
Needed to build 'Catapult':Blacksmith Shop
Military Camp
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Fire Ball
Fire Ball
Target: Only ground units
Strength: 350+-150
Range: 12
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 50
Start Time: 0.35
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)

Cavalry Cavalry
Cavalry
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold250 Wood100 Grace2 
Production Time:120
Maximum Hitpoints:1300
Regeneration of Hitpoints:2
Armor-Strength:30
Armor-Type:Metal
Sight-Range:12
Needed to build 'Cavalry':Blacksmith Shop
Colosseum
Movement Type:Ground Unit
Move Command: Move Speed: 480
Morph Skill: Morph Morphing to: TribuneTribune
Refund (Discount): 40 %
Morph Speed: 1000
Attack Command: Attack
Attack
Target: Only ground units
Strength: 160+-45
Range: 2
Type: Piercing
Attack Speed: 75
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 6 kills
Hitpoints: 1300 -> 1950
Armor Strength: 30 -> 45
Sight: 12 -> 14
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)

Colosseum Colosseum
Colosseum
Type:Building
Creation:Built by Slave
Total Cost: Gold100 Wood150 Stone300 
Storage:Gold 3000 Wood 2400 Stone 2400 Grace 50 
Production Time:250
Maximum Hitpoints:11000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:16
'Colosseum' is able to Produce:Slave
'Colosseum' is a Requirement for:Cavalry
Tribune
Gladiator School
Blacksmith Shop
Training Camp

Eagle Pillar Eagle Pillar
Eagle Pillar
Type:Building
Creation:Built by Wartime Mechanic
Total Cost: Gold250 Wood100 Stone200 Grace-23 
Production Time:160
Maximum Hitpoints:4000
Regeneration of Hitpoints:1
Armor-Strength:15
Armor-Type:Stone
Sight-Range:16
Needed to build 'Eagle Pillar':Advanced Architecture
Blacksmith Shop
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only air units
Strength: 175+-50
Range: 12
Splash-Radius: 3
Splash also damages own units!
Type: Piercing
Attack Speed: 80
Start Time: 0.3

Enlarge Shields Enlarge Shields
Enlarge Shields
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold250 Wood250 
Production Time:600
Increase Hitpoints: +30
Increase Armor: +8
Affects Units: Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman
Needed to build 'Enlarge Shields':Blacksmith Shop

Fire Archer Fire Archer
Fire Archer
Type:Combat Unit
Creation:Morphing from Archer
Total Cost: Gold192 Wood104 Grace1 
(Cost for Fire Archer with 10 % discount = Gold 117 Wood 54 Grace 1 
 + cost for Archer = Gold75 Wood50  )
Production Time:40
Maximum Hitpoints:1000
Regeneration of Hitpoints:1
Armor-Strength:12
Armor-Type:Leather
Sight-Range:15
Needed to build 'Fire Archer':Sign Of Mars
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 150+-50
Range: 10
Type: Piercing
Attack Speed: 55
Start Time: 0.5
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Accurate at 6 kills
Hitpoints: 1000 -> 1500
Armor Strength: 12 -> 18
Sight: 15 -> 18
Elite at 14 kills
Hitpoints: 1500 -> 2250
Armor Strength: 18 -> 27
Sight: 18 -> 21
Upgrades Available:Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Sharpen Points (Attack Strength: +20)

Formations Formations
Formations
Type:Upgrade
Creation:Upgraded by Military Camp
Total Cost: Gold250 Wood150 
Production Time:200
'Formations' is a Upgrade-Requirement for:General
Turtle Formation
Needed to build 'Formations':Military Camp

General General
General
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold500 Wood200 Grace1 
Production Time:80
Maximum Hitpoints:2800
Regeneration of Hitpoints:3
Armor-Strength:30
Armor-Type:Metal
Sight-Range:15
Needed to build 'General':Training Camp
Blacksmith Shop
Formations
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 170+-75
Range: 1
Type: Slashing
Attack Speed: 120
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Esteemed at 10 kills
Hitpoints: 2800 -> 4200
Armor Strength: 30 -> 45
Sight: 15 -> 18
Grand at 20 kills
Hitpoints: 4200 -> 6300
Armor Strength: 45 -> 67
Sight: 18 -> 21
Upgrades Available:Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

Gladiator Gladiator
Gladiator
Type:Combat Unit
Creation:Produced by Gladiator School
Total Cost: Gold180 Wood100 Grace1 
Production Time:80
Maximum Hitpoints:1000
Regeneration of Hitpoints:2
Armor-Strength:20
Armor-Type:Metal
Sight-Range:11
Needed to build 'Gladiator':Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack Land
Attack Land
Target: Only ground units
Strength: 100+-10
Range: 2
Type: Piercing
Attack Speed: 80
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 250 (Charge Skill)
Attack Command: Attack Air
Attack Air
Target: Only air units
Strength: 180+-40
Range: 8
Type: Piercing
Attack Speed: 50
Start Time: 0.2
Level(s): Elite at 4 kills
Hitpoints: 1000 -> 1500
Armor Strength: 20 -> 30
Sight: 11 -> 13
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)

Gladiator School Gladiator School
Gladiator School
Type:Building
Creation:Built by Slave
Total Cost: Gold50 Wood100 Stone100 
Production Time:100
Maximum Hitpoints:4500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:8
'Gladiator School' is able to Produce:Gladiator
Axe Man
Needed to build 'Gladiator School':Colosseum
Blacksmith Shop

Guard Guard
Guard
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold180 Wood100 Grace2 
Production Time:140
Maximum Hitpoints:1100
Regeneration of Hitpoints:2
Armor-Strength:45
Armor-Type:Metal
Sight-Range:12
Needed to build 'Guard':Strengthen Swords
Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Only ground units
Strength: 180+-80
Range: 2
Type: Slashing
Attack Speed: 80
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 4 kills
Hitpoints: 1100 -> 1650
Armor Strength: 45 -> 67
Sight: 12 -> 14
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)

Guard Tower Guard Tower
Guard Tower
Type:Building
Creation:Built by Wartime Mechanic
Total Cost: Gold275 Wood100 Stone300 
Production Time:140
Maximum Hitpoints:7500
Regeneration of Hitpoints:-
Armor-Strength:15
Armor-Type:Stone
Sight-Range:18
Needed to build 'Guard Tower':Advanced Architecture
Blacksmith Shop
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Ground and air units
Strength: 135+-25
Range: 12
Type: Piercing
Attack Speed: 90
Start Time: 0.3

Jupiter Jupiter
Jupiter
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold220 Wood100 
Production Time:250
Increase Sight: +1
Increase Attack Strength: +6
Increase Move: +8
Affects Units: Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man
Needed to build 'Jupiter':Temple

Military Camp Military Camp
Military Camp
Type:Building
Creation:Built by Slave
Total Cost: Gold200 Wood200 Stone100 
Production Time:150
Maximum Hitpoints:8000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Military Camp' is able to Produce:Cavalry
Turtle Formation
General
Wartime Mechanic
'Military Camp' is able to Upgrade:Advanced Architecture
Formations
'Military Camp' is a Requirement for:Ballista
Catapult

Reinforce Armor Reinforce Armor
Reinforce Armor
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold50 Wood100 
Production Time:300
Increase Armor: +10
Affects Units: Swordsman, Cavalry, Spearman, Axe Man, General, Tribune
'Reinforce Armor' enables commands:Research Sign Of Mars : Temple
Needed to build 'Reinforce Armor':Blacksmith Shop

Sharpen Points Sharpen Points
Sharpen Points
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold200 Wood150 
Production Time:600
Increase Attack Strength: +20
Affects Units: Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation
Needed to build 'Sharpen Points':Blacksmith Shop

Sign Of Mars Sign Of Mars
Sign Of Mars
Type:Upgrade
Creation:Upgraded by Temple
Total Cost: Gold200 Wood200 
Production Time:250
Increase Sight: +1
Increase Attack Strength: +10
Increase Armor: +10
Increase Move: +8
Affects Units: Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram
'Sign Of Mars' is a Upgrade-Requirement for:Fire Archer
Needed to build 'Sign Of Mars':Temple
Reinforce Armor

Slave Slave
Slave
Type:Worker Unit
Creation:Produced by Colosseum
Total Cost: Gold75 Grace1 
Production Time:40
Maximum Hitpoints:650
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Slave' is able to Build:Training Camp
Blacksmith Shop
Military Camp
Temple
Gladiator School
Colosseum
Movement Type:Ground Unit
Move Command: Move Speed: 190
Repair/Heal Skill: Repair Repairing: Colosseum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School, Eagle Pillar
Repair/Heal Speed: 50
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 175
Max Load: 25
Hits per Unit: 1

Spearman Spearman
Spearman
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold40 Wood30 Grace1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:16
Armor-Type:Metal
Sight-Range:12
Needed to build 'Spearman':Training Camp
Movement Type:Ground Unit
Move Command: Move Speed: 220
Attack Command: Attack
Attack
Target: Only ground units
Strength: 60+-30
Range: 2
Type: Piercing
Attack Speed: 35
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 250 (Charge Skill)
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 16 -> 24
Sight: 12 -> 14
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)

Strengthen Swords Strengthen Swords
Strengthen Swords
Type:Upgrade
Creation:Upgraded by Blacksmith Shop
Total Cost: Gold80 Wood50 
Production Time:600
Increase Attack Strength: +20
Affects Units: Swordsman, General, Tribune
'Strengthen Swords' is a Upgrade-Requirement for:Guard
Needed to build 'Strengthen Swords':Blacksmith Shop

Swordsman Swordsman
Swordsman
Type:Combat Unit
Creation:Produced by Training Camp
Total Cost: Gold150 Wood75 Grace2 
Production Time:80
Maximum Hitpoints:850
Regeneration of Hitpoints:1
Armor-Strength:45
Armor-Type:Metal
Sight-Range:11
Needed to build 'Swordsman':Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 170
Attack Command: Attack
Attack
Target: Only ground units
Strength: 125+-35
Range: 1
Type: Slashing
Attack Speed: 80
Start Time: 0.1
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 4 kills
Hitpoints: 850 -> 1275
Armor Strength: 45 -> 67
Sight: 11 -> 13
Upgrades Available:Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)

Temple Temple
Temple
Type:Building
Creation:Built by Slave
Total Cost: Gold50 Wood50 Stone200 Grace-33 
Storage:Grace 100 
Production Time:125
Maximum Hitpoints:9000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:15
'Temple' is able to Upgrade:Sign Of Mars
Jupiter
Bless Of Minerva
'Temple' is a Requirement for:Turtle Formation

Training Camp Training Camp
Training Camp
Type:Building
Creation:Built by Slave
Total Cost: Gold150 Wood100 
Production Time:100
Maximum Hitpoints:4500
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:8
'Training Camp' is able to Produce:Spearman
Archer
Guard
Swordsman
'Training Camp' is able to Upgrade:Training Field
'Training Camp' is a Requirement for:General
Wartime Mechanic
Archer
Spearman
Axe Man
Guard
Swordsman
Needed to build 'Training Camp':Colosseum
Upgrades Available:Training Field (Production Speed: +100)

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Training Camp
Total Cost: Gold150 Wood150 Grace2 
Production Time:300
Increase Production Speed: +100
Affects Units: Training Camp
'Training Field' enables commands:Hold Position : Gladiator
Hold Position : Cavalry
Hold Position : General
Hold Position : Tribune
Hold Position : Archer
Hold Position : Catapult
Hold Position : Fire Archer
Hold Position : Spearman
Hold Position : Axe Man
Hold Position : Guard
Hold Position : Turtle Formation
Hold Position : Swordsman
Needed to build 'Training Field':Training Camp

Tribune Tribune
Tribune
Type:Combat Unit
Creation:Morphing from Cavalry
Total Cost: Gold400 Wood160 Grace2 
(Cost for Tribune with 40 % discount = Gold 150 Wood 60 Grace 2 
 + cost for Cavalry = Gold250 Wood100  )
Production Time:1
Maximum Hitpoints:1600
Regeneration of Hitpoints:2
Armor-Strength:50
Armor-Type:Metal
Sight-Range:13
Needed to build 'Tribune':Blacksmith Shop
Colosseum
Bless Of Minerva
Movement Type:Ground Unit
Move Command: Move Speed: 380
Attack Command: Attack
Attack
Target: Only ground units
Strength: 200+-100
Range: 1
Type: Slashing
Attack Speed: 130
Start Time: 0.8
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Level(s): Elite at 10 kills
Hitpoints: 1600 -> 2400
Armor Strength: 50 -> 75
Sight: 13 -> 15
Upgrades Available:Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

Turtle Formation Turtle Formation
Turtle Formation
Type:Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold300 Wood200 Grace4 
Production Time:150
Maximum Hitpoints:4000
Regeneration of Hitpoints:4
Armor-Strength:60
Armor-Type:Wood
Sight-Range:10
Needed to build 'Turtle Formation':Formations
Bless Of Minerva
Temple
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 150
Attack Command: Attack
Attack
Target: Only ground units
Strength: 160+-60
Range: 1
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 70
Start Time: 0
This Attack Skill is used on "Hold Position"
("Hold Position" requires Training Field)
Special Move Speed: 160 (Charge Skill)
Level(s): Elite at 10 kills
Hitpoints: 4000 -> 6000
Armor Strength: 60 -> 90
Sight: 10 -> 12
Upgrades Available:Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)

Wartime Mechanic Wartime Mechanic
Wartime Mechanic
Type:Worker Unit
Combat Unit
Creation:Produced by Military Camp
Total Cost: Gold100 Wood50 Grace1 
Production Time:80
Maximum Hitpoints:500
Regeneration of Hitpoints:1
Armor-Strength:15
Armor-Type:Metal
Sight-Range:13
'Wartime Mechanic' is able to Build:Eagle Pillar
Guard Tower
Needed to build 'Wartime Mechanic':Training Camp
Blacksmith Shop
Movement Type:Ground Unit
Move Command: Move Speed: 170
Morph Skill: Build Catapult Morphing to: CatapultCatapult
Refund (Discount): 40 %
Morph Speed: 450
Morph Skill: Build Br Morphing to: Battering RamBattering Ram
Refund (Discount): 20 %
Morph Speed: 450
Morph Skill: Build Ballista Morphing to: BallistaBallista
Refund (Discount): 20 %
Morph Speed: 450
Attack Command: Hot Oil
Hot Oil
Target: Only ground units
Strength: 200+-175
Range: 6
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 35
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Upgrades Available:Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Repair/Heal Skill: Repair Repairing: Eagle Pillar, Colosseum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School
Repair/Heal Speed: 200
Repair/Heal Skill: Heal Healing: Slave, Spearman, Archer, Swordsman, Cavalry, Tribune, Turtle Formation, General, Wartime Mechanic, Fire Archer, Gladiator, Guard, Battering Ram, Axe Man, Catapult, Ballista
Repair/Heal Speed: 200