|
Input System
v0.1
|
A multi-touch surface. More...
Properties | |
| ReadOnlyArray< TouchControl > | touches [get] |
| Array of touches. More... | |
| static new Touchscreen | current [get, set] |
| The touchscreen that was added or updated last or null if there is no touchscreen connected to the system. More... | |
Properties inherited from ISX.Pointer | |
| Vector2Control | position [get] |
| The current pointer coordinates in window space. More... | |
| static Pointer | current [get, set] |
| The pointer that was added or updated last or null if there is no pointer connected to the system. More... | |
Properties inherited from ISX.InputDevice | |
| bool | remote [get] |
| Whether the device is mirrored from a remote input system and not actually present as a "real" device in the local system. More... | |
| bool | native [get] |
| Whether the device comes from the native Unity runtime. More... | |
| double | lastUpdateTime [get] |
| Timestamp of last state event used to update the device. More... | |
Additional Inherited Members | |
Public Member Functions inherited from ISX.InputDevice | |
| virtual void | OnConfigurationChanged () |
| Called by the system when the configuration of the device has changed. More... | |
A multi-touch surface.
REVIEW: does it *actually* make sense to base this on Pointer?
|
staticgetset |
The touchscreen that was added or updated last or null if there is no touchscreen connected to the system.
|
get |
Array of touches.
Will always contain TouchscreenState.kMaxTouches entries.