dFTR - Unity!

This project, very similar to the Game Boy project of the same name (Game Boy - dFTR), the idea of this project is to transform it. Transform it from a 2D game, into a 3D one. Plus, adding more ideas that wouldn't be able to be used on the Game Boy given the limitations of the hardware. My goal for this project, complete the race while diffrent events occur, to change the dynamics of the race.


Recent Updates

April 14th, 2021
  • Decided to change the player and track models to a voxel based model instead.
  • Player controller was changed to accommodate the new voxel model.
April 10th, 2021
  • First rendition of the player and the track.
  • Creation of the player controller for the player.

More Information

Download

dFTR-U.zip 19.3 MB

Installation Instructions

Download the .zip folder and extract it. Launch the executable (.exe).

Repository Link

https://github.com/ASGitH/unity-dFTR

Tools Used

Game Engine - Unity Game Engine

Modeling Software - MagicaVoxel


Screenshots


History

April 14th, 2021
  • Decided to change the player and track models to a voxel based model instead.
  • Player controller was changed to accommodate the new voxel model.
April 10th, 2021
  • First rendition of the player and the track.
  • Creation of the player controller for the player.