The Bigger Picture
An artist remembers how to see the bigger picture. (Buddy Up Jam: Winter 2022 submission)
Contributions
Playable Director
- Learn/understand the basic concept and through the use of implementation, create a cutscene.
- Trigger events/logic from code through the use of Unity's Signal Emitters.
- Pause/Play cutscene/director
- Display dialogue and continue from where was left off.
- Hide/Show objects from the scene
Examples
Player Controller
- Improving my knowledge of physics based movement with logic to handle the player movement/jumping and certain scenarios (ascending/descending from a ladder) with physics (drag/velocity).
- Handling animation states plus passing information on when the player should change state.
- Idle -> Movement -> Idle
Examples
More Information
Credits
Alexis Serna - Gameplay Programmer
Jenny Vi Pham - Writer
John Ryan Falco - Designer
- (Instagram) jrfdesign18
- John Ryan Falco
- x777Swordz
Jonathan Witkin - Artist
Pavel Kovbasyuk - Audio
Tony Payment - Designer
Download
To download, head to the itch.io or Repository link provided below
itch.io Link
https://letrickster.itch.io/the-bigger-picture
Repository Link
https://github.com/ASGitH/buddy-Up-Jam-Winter-2022
Tools Used
Art Assets - Platform tile pack by Evolvers
Game Engine - Unity Game Engine
Project Management - Miro