Tronpical
Welcome to Tronpical! Go! Go! Go! Run around and try to be the last person standing! Watch out! Not only do you have to watch out for the ground below you, but for the other players around you as well. Be careful! Stand still for too long, and you'll find yourself "submerged" at the bottom of the ocean... (Weekly Game Jam - Week 213 submission)
Contributions
Player Controller
- Logic to handle the player movement and jumping.
- Camera handling and basing the player's movement based on camera direction.
- Spectating controls after a certain player event.
- Handling animation states plus passing information on when the player should change state.
- Idle -> Movement -> Idle
- Idle/Movement -> Jumping -> Idle/Movement
Examples
User Interface
- Handling events trigger from the player.
- Hosting/Joining a game
- Canceling and going back to the previous menu
- Taking input from the player, and displaying/updating the changes.
Examples
More Information
Credits
Alexis Serna - Player/UI Programming & Voxel Modeler
David Warford - Gameplay/Networking Programmer
Download
To download, head to the itch.io or Repository link provided below
itch.io Link
https://asernaio.itch.io/tronpical
Repository Link
https://github.com/ASGitH/unity-Weekly-Game-Jam-Week-213
Tools Used
Game Engine - Unity Game Engine
Modeling Software - MagicaVoxel