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ASVehicleFactory

UT2004 >> Actor >> SVehicleFactory >> ASVehicleFactory (Package: UT2K4Assualt)

ASVehicleFactory is a class that spawns vehicles for Assault (UT2004) maps. The factory respawns a vehicle when the vehicle is destroyed or when the round resets. The factory can be set to a trigger to enable/disable spawing of the vehicle. An ASVehicleFactory can only spawn one instance of a vehicle.

Properties

Main

bool bEnabled
If true, factory will spawn vehicles.
bool bVehicleTeamLock
If true, members of the opposing team can't use this vehilce.
bool bEnter_TeamUnlocks
If true, the vehicle unlocks to opposing team after if is entered.
bool bHudTrackVehicle
If true, the vehicle will be tracked on the HUD. Useful for tracking objectives.
bool bRespawnWhenDestroyed
If true, when the vehicle is destroyed, a new one is spawned.
bool bSpawnProtected
If true, the vehicle is protected when is spawns.
bool bHighScoreKill
If true, the vehicle will award 5 points to the killer.
bool bKeyVehilce
Used by bots. If true, the bots will know to hunt down this vehicle.
bool bSpawnBuildEffect
If true, the spawn effects will appear around vehicle when it spawns.
byte VehicleTeam
The team the vehicle will belong to.

Hidden

bool BACKUP_bEnabled
The initial value of bEnabled is held here.
bool bSoundsPrecached
bool bResetting
Set to true when teams are switching sides (i.e. Attackers become Defenders).

Enums

EAVSF_TriggeredFunction
An enumaration holding the different types of events to process when Trigger() is called.
  • EAVSF_ToggleEnabled
  • EAVSF_TriggeredSpawn
  • EAVSF_SpawnProgress

Published

name VehicleTage
Tag to use with Triggers
name VehicleEvent
Event to set on vehicle (triggered when vehicle is destroyed)
name NextFactoryTag
Next Factory to enable with Spawn Progress
name VehiclePossessedEvent
Event thrown when vehicle is possesed.
String VehicleClassStr
The name of the class in String form.
float RespawnDelay
The amount of time before respawning the vehicle.
int VehicleHealth
The initial health of the vehicle. Set this to 0 for default.
float VehicleDriverDamageMult
The damage multiplier applied to people in the vehicle.
float vehicleDamageMomentumScale
The damage multiplier applied to the vehicle from crashing.
float vehicleLinkHealMult
The multiplier applied to the LinkGun? healing alt-fire.
Sound Announcement_Destroyed
Sound file played when when vehicle is destroyed.
byte VehicleAmbientGlow
float AIVisibilityDist
Bots need to be within this distance to see the vehicle.

Internal

Vehicle Child
A reference to the vehicle spawned.
float SpawnDelay
Spawn delay to avoid spawning vehicles during resetting.
ASVehicleFactory NextFactory
The next ASVehicleFactory in the chain.
int MaxSpawnBlockCount
The maximum number of times the vehicle can be blocked when it tries to spawn.
int BlockCount
The number of times the vehicle has been blocked when trying to spawn.
Emitter BuildEffect
The build effect to display when vehicle is spawning.
class<Emitter> BuildEffectClass
DestroyVehicleObjective MyDestroyVehicleObjective

Functions

simulated functionPostBeginPlay()
simulated function UpdatePrecacheMaterials()
simualated function UpdatePrecacheStaticMeshes()
function bool SelfTriggered()
Returns true.
event Trigger( Actor Other, Pawn EventInstigator )
function SetEnabled( bool bNewEnabled )
Sets bEnabled to bNewEnabled and attempts to spawn a new vehicle.
function ShutDown()
Sets bEnabled to false and destroys the Child vehicle.
function SpawnVehicle()
Attempts to spawn a vehicle in the game.
function SpawnBuildEffect()
function VehicleSpawned()
Sets the properties of the newly spawned vehicle.
function byte SetVehicleTeam()
Sets the team number of the vehicle.
function Reset()
Called when round is over. Forces destruction of vehicles in play.
function Timer()
Attempts to spawn a vehicle.
event VehiclePossessed( Vehicle V )
Triggers VehiclePossessedEvent.
event VehicleDestroyed( Vehicle V )
Event called when vehicle is destroyed. Attempts to spawn a new vehicle.
simulated function PrecacheAnnouncer(AnnouncerVoice? V, bool bRewardSounds)

Default Properties

bEnabled=True
bSpawnBuildEffect=True
VehicleTeam=1
RespawnDelay=3.000000
VehicleDriverDamageMult=1.000000
VehicleDamageMomentumScale=1.000000
VehicleLinkHealMult=0.350000
AIVisibilityDist=15000.000000
SpawnDelay=0.150000
MaxSpawnBlockCount=5
BuildEffectClass=Class'UT2k4Assault.FX_ASVehicleBuildEffect'
VehicleClass=Class'UT2k4Assault.ASTurret'
bMovable=False

Known Subclasses

 ASVehicleFactory
  +- ASVehicleFactory_IonCannon?
  +- ASVehicleFactory_MinigunTurret?
  +- ASVehicleFactory_SentinelCeiling?
  +- ASVehicleFactory_SentinelFloor?
  +- ASVehicleFactory_Turret?
      +- ASVehicleFactory_LinkTurret?

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