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FadeColor

UT2003 :: Object >> Material >> RenderedMaterial >> FadeColor (Package: Engine)

A material that generates a constant color by interpolating between two colors. Useful for adding simple fading effects at runtime.

Properties

Color Color1
First color.
Color Color2
Second color.
float FadePeriod
How long each fade takes.
float FadePhase
Time offset. When creating or resetting FadeColor at runtime, set this to -Level.TimeSeconds to synchronize fade cycle.
EColorFadeType ColorFadeType
How to fade between colors.

Enums

EColorFadeType

FC_Linear
Interpolate between colors in a linear way.
FC_Sinusoidal
Very similiar, stays at full color a bit longer, fading between colors is a bit faster. This settings doubles the fade time. Divide FadePeriod by 2 to get the same time as in FC_Linear.

Category Class (UT2003)

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