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RegularEngine/RegularGRI

RegularGRI holds the game level information which is extended to the campaign level by saving the state of the maps/campaign to the config file.

UT2004 :: GameReplicationInfo >> RegularGRI
class RegularGRI extends GameReplicationInfo
      config(RegularEngineData);

struct GameMap {
    var string MapName;
    var string Descript;
    var int TeamIndex;
};

var config int MaxMapNumber;
var config GameMap TeamAMaps[9];
var config GameMap TeamBMaps[9];

replication
{
    // Things Server should send to client
    reliable if ( bNetDirty && (Role == ROLE_Authority) )
        TeamAMaps, TeamBMaps, RewardMap, ResetCampaign;
}

simulated function RewardMap(int TeamIndex, string MapName) {
    local int i;

    for(i=0;i<MaxMapNumber;i++) {
        if(TeamAMaps[i].MapName ~= MapName) {TeamAMaps[i].TeamIndex=TeamIndex;}
        if(TeamBMaps[i].MapName ~= MapName) {TeamBMaps[i].TeamIndex=TeamIndex;}
    }
    SaveConfig();
}

simulated function ResetCampaign() {
  local int i;

    for(i=0;i<MaxMapNumber;i++) {
        TeamAMaps[i].TeamIndex=0;
        TeamBMaps[i].TeamIndex=1;
    }
    SaveConfig();


}

defaultproperties {
    TeamAMaps[0]=(MapName="DM-Antalus",Descript="",TeamIndex=0)
    TeamAMaps[1]=(MapName="DM-Asbestos",Descript="",TeamIndex=0)
    TeamAMaps[2]=(MapName="DM-Compressed",Descript="",TeamIndex=0)
    TeamAMaps[3]=(MapName="DM-Corrugation",Descript="",TeamIndex=0)
    TeamAMaps[4]=(MapName="DM-Curse4",Descript="",TeamIndex=0)
    TeamBMaps[0]=(MapName="DM-Deck17",Descript="",TeamIndex=1)
    TeamBMaps[1]=(MapName="DM-Flux2",Descript="",TeamIndex=1)
    TeamBMaps[2]=(MapName="DM-Gael",Descript="",TeamIndex=1)
    TeamBMaps[3]=(MapName="DM-Gestalt",Descript="",TeamIndex=1)
    TeamBMaps[4]=(MapName="DM-Goliath",Descript="",TeamIndex=1)
    MaxMapNumber=5

}

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