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RegularEngine

Introduction

Generic framework for developing class-based or campaign based mods. Based on the UT2004 build of Riftwar, this removes all specific Riftwar material as well as out-of-scope concepts like three teams. Basically RgE is just supposed to be a clean build to use as an example for building a simple campaign mod, class-based mod or potential variants. Since Riftwar, I've used this and passed it on to a few other projects as well.

RgE also includes versatile keybinds, something which is possibly outdated now but allows for flexible keybinding within a mod outside of Epic's structure (it more or less rides on top of it). There is also an example game.

It's not intended to be included wholesale into another mod. Including the RegularEngine package in your mod may very well conflict with someone else's, especially if they made the unwise mistake of altering the code.

If one was to use this, my suggestion would be to copy the code into another folder and change every "Regular" to "MyModName".

~= RegularX

Download [here]

Overview

RegularEngine/Player Classes

RegularEngine/Campaign Mode

RegularEngine/Versatile Key Binds

Classes

Gametype Setup

RegularEngine/RegularGame

RegularEngine/RegularGRI

RegularEngine/RegularRules

Player and Bot Setup

RegularEngine/RegularPlayer

RegularEngine/RegularBot

RegularEngine/RegularPRI

RegularEngine/RegularPawn

UI Setup

RegularEngine/RegularHUD

RegularEngine/RegularScoreboard

RegularEngine/ClassTrader

RegularEngine/MapTrader

RegularEngine/MapViewer

RegularEngine/RegularVKBTrader

Keybinds and Input

RegularEngine/RegularVersatileKeyBind

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