| Home Page | Recent Changes | Preferences

RegularEngine/RegularPRI

RegularPRI is the replication info for players and bots. Here it chiefly holds an array of available player classes.

The config here holds one important piece - the PlayerClassName. This remembers the player's class between levels so they don't have to keep choosing.

UT2004 :: PlayerReplicationInfo >> RegularPRI
class RegularPRI extends PlayerReplicationInfo
      config(RegularEngineData);

var config string PlayerClassName;         // current Player class
var int MaxClassNumber;                //Max Number of Player Classes in use

struct PlayerClass {                // Player class Definition
    var string ClassTitle;
    var string ClassDescription;
    var int TeamIndex;                 //255 will be accessible by both teams
};

var PlayerClass PlayerClasses[9];    // Player Classes to Choose From
                    // this is just one method.  
                                   // 9 seems to be the limit for static arrays to be
                                  // replicated.  For more classes, use more arrays.
                                  // or, replace with something else than can be replicated.

var string ChosenMap;   // For Campaign mode, used to determine the map being voted on

replication
{
    // Things Server should send to client
    reliable if ( bNetDirty && (Role == ROLE_Authority) )
        PlayerClassName, PlayerClasses;
        // Things client should send to server
    reliable if ( Role < ROLE_Authority )
        ChosenMap;
}

function bool ValidPlayerClassChoice() {  // insure that the player class is available
     local int i;

     for(i=0;i<MaxClassNumber;i++) {
        if(PlayerClasses[i].ClassTitle ~= PlayerClassName &&
          (PlayerClasses[i].TeamIndex != 255 &&
           PlayerClasses[i].TeamIndex != Team.TeamIndex) ) {
           return false;
           }
     }

     return true;
}

defaultproperties  {  // define our player classes
    MaxClassNumber = 8
    PlayerClasses[0]=(ClassTitle="Sniper",ClassDescription="Fast and stealthy. Armed with a sniper rifle",TeamIndex=0)
    PlayerClasses[1]=(ClassTitle="Infantry",ClassDescription="Standard soldier.  Armed with minigun.",TeamIndex=0)
    PlayerClasses[2]=(ClassTitle="Heavy Arms",ClassDescription="Slow but armored.  Armed with rocket launcher.",TeamIndex=0)
    PlayerClasses[3]=(ClassTitle="Human Captain",ClassDescription="Armed with Flak Cannon.",TeamIndex=0)
    PlayerClasses[4]=(ClassTitle="Trooper",ClassDescription="Average soldier.  Armed with Link Gun.",TeamIndex=1)
    PlayerClasses[5]=(ClassTitle="Specialist",ClassDescription="Trained with the Shock Rifle.",TeamIndex=1)
    PlayerClasses[6]=(ClassTitle="Assault",ClassDescription="Armed with spider mines.",TeamIndex=1)
    PlayerClasses[7]=(ClassTitle="Skaarj Captain",ClassDescription="Has both Link Gun and Grenade Launcher.",TeamIndex=1)
}

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In