| Home Page | Recent Changes | Preferences

Solid Snake/CeConversationManager

[... ENGINE ...]? :: Object >> ceConversationManager?

Constants

SEPERATOR = "<%>"

Properties

ceConversationManager

array<s_LocalizedString> CommandResponses
array<s_LocalizedString> Commands
array<s_ConversationData> Conversations
array<int> EncapsulatingCharacters
array<float> Memory_Float
array<int> Memory_Int
array<string> Memory_String
array<s_VerbData> Verbs

Structures

s_ConversationData

bool bRelevant
string SaidList

ceConversationManager

string LinkedList
array<s_StringID> Strings
string Topic

s_LocalizedString

ceConversationManager

string Text

s_StringID

ceConversationManager

string AText
string BText
int ID

s_VerbData

ceConversationManager

string LinkedList
string Verb

Delegates

bool PostModifyText(string Text )
ResponseAction(int ResponseID )

Functions

bool bIsTopicRelevant(int index )
GetAllTopics(int index, out array<string> Topics )
GetAllTopicsWithVerb(string Verb, out array<string> Topics )
GetAllVerbs(out array<string> OutVerbs )
string GetSeperator( )
bool MatchEncapsulatingCharacter(string s, out string t )
ParseInput(string Input, out array<string> Output )
ParseInputString(string Input, out array<string> Output )
string Response(int index )
string SendResponse(string Verb, string Topic )

Events

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In