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Solid Snake/CeModuleInfo

[... ENGINE ...]? :: Object >> ceModuleInfo?

Constants

CHAOS_ENGINE_VERSION = "0.5C"

Properties

ceModuleInfo

s_GUIDrawStyle AltComboButtonStyle[5]
s_GUIDrawStyle ArrowLeftDblStyle[5]
s_GUIDrawStyle ArrowLeftStyle[5]
s_GUIDrawStyle ArrowRightDblStyle[5]
s_GUIDrawStyle ArrowRightStyle[5]
s_GUIDrawStyle BindBoxStyle[5]
s_GUIDrawStyle BottomTabButtonStyle[5]
s_GUIDrawStyle BrowserButtonStyle[5]
s_GUIDrawStyle BrowserListSelStyle[5]
s_GUIDrawStyle CharButtonStyle[5]
s_GUIDrawStyle CheckBoxCheckStyle[5]
s_GUIDrawStyle CheckBoxStyle[5]
s_GUIDrawStyle CloseButtonStyle[5]
s_GUIDrawStyle ComboButtonBStyle[5]
s_GUIDrawStyle ComboButtonStyle[5]
s_GUIDrawStyle ComboListBoxStyle[5]
array<s_ConsoleCommandDef> ConsoleCommandDef
s_GUIDrawStyle ContextMenuStyle[5]
s_GUIDrawStyle CoolScrollStyle[5]
s_GUIDrawStyle DarkTextLabelStyle[5]
array<name> DesktopIgnoreClassName
s_GUIDrawStyle EditBoxStyle[5]
s_GUIDrawStyle FloatingWindowStyle
s_GUIDrawStyle FooterButtonStyle[5]
s_GUIDrawStyle FooterStyle[5]
IntBox GUIWindowBorderBox
IntBox GUIWindowTitleBarPadding
s_GUIDrawStyle HeaderStyle[5]
s_GUIDrawStyle InventoryBoxEmptyStyle
s_GUIDrawStyle InventoryBoxStyle
s_GUIDrawStyle IRCEntryStyle[5]
s_GUIDrawStyle IRCTextStyle[5]
s_GUIDrawStyle ItemOutlineStyle[5]
s_GUIDrawStyle LadderButtonActiveStyle[5]
s_GUIDrawStyle LadderButtonStyle[5]
string LastPlayerProfileName
s_GUIDrawStyle ListBoxStyle[5]
s_GUIDrawStyle ListHighlightStyle[5]
s_GUIDrawStyle ListSectionHeaderStyle[5]
s_GUIDrawStyle ListSelectionStyle[5]
s_GUIDrawStyle MenuBarStyle[5]
s_GUIDrawStyle MidGameButtonStyle[5]
string ModuleContextMenuComponentName
string ModuleDescription
string ModuleDesktopComponentName
string ModuleMenuBarComponentName
string ModuleName
string ModulePrefix
string ModuleQuitWindowName
float ModuleVersion
s_GUIDrawStyle MouseOverLabelStyle[5]
s_GUIDrawStyle NoBackgroundStyle[5]
s_GUIDrawStyle PageStyle[5]
string RGB_ConversionTable[16]
s_GUIDrawStyle RosterButtonStyle[5]
s_GUIDrawStyle RoundButtonStyle[5]
s_GUIDrawStyle RoundScaledButtonStyle[5]
s_GUIDrawStyle ScrollZoneStyle[5]
s_GUIDrawStyle SectionHeaderBarStyle[5]
s_GUIDrawStyle SectionHeaderTextStyle[5]
s_GUIDrawStyle SectionHeaderTopStyle[5]
s_GUIDrawStyle ServerBrowserGridHeaderStyle[5]
s_GUIDrawStyle ServerBrowserGridStyle[5]
s_GUIDrawStyle ServerListContextMenuStyle[5]
s_GUIDrawStyle SliderBarStyle[5]
s_GUIDrawStyle SliderCaptionStyle[5]
s_GUIDrawStyle SliderFillStyle[5]
s_GUIDrawStyle SliderKnobStyle[5]
s_GUIDrawStyle SpinnerStyle[5]
s_GUIDrawStyle SquareBarStyle[5]
s_GUIDrawStyle SquareButtonStyle[5]
s_GUIDrawStyle SquareMenuButtonStyle[5]
s_GUIDrawStyle TabBackgroundStyle[5]
s_GUIDrawStyle TabButtonStyle[5]
s_GUIDrawStyle TextButtonEffectStyle[5]
s_GUIDrawStyle TextButtonStyle[5]
s_GUIDrawStyle TextLabelStyle[5]
s_GUIDrawStyle VertDownButtonStyle[5]
s_GUIDrawStyle VertGripStyle[5]
s_GUIDrawStyle VertUpButtonStyle[5]

Structures

s_ConsoleCommandDef

ceModuleInfo

string Command
string Desc

s_GUIDrawStyle

ceModuleInfo

color FontBKColor
color FontColor
array<string> FontNames
color ImageColor
GUI.eImgStyle ImageDrawStyle
Material ImageMaterial
FloatBox ImagePadding
GUI.EMenuRenderStyle ImageRenderStyle

Functions

array<string> AllConsoleCommands(string Prefix )
string AutoTabConsole(string Prefix )
bool ConsoleCommand(string Command )
float ConvertStringTo16Bit(string s )
color ConvertToColor(string ColorCode )
DrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
DrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
DrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
DrawInventoryBoxIcon(canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
DrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
GetComponentDimensions(s_GUIDrawStyle GUIDrawStyle, float Left, float Top, float width, float Height, out float ActualLeft, out float ActualTop, out float ActualWidth, out float ActualHeight )
s_GUIDrawStyle GetComponentDrawStyle(string StyleName, int StyleIndex )
int GUIAssignNewMenuPosition(GUIPage NewPage, array<GUIPage> MenuStack )
GUISortMenuStack(array<GUIPage> OldStack, out array<GUIPage> NewStack, optional GUIPage ForcePage )
PostDrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
PostDrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
PostDrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
PostDrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
PreDrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
PreDrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
PreDrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
PreDrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
bool QuickDrawCheck(string StyleName, int StyleIndex, float Width, float Height )
bool StyleDrawNative(string StyleName )
bool StyleDrawTextNative(string StyleName )

Events

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