| Home Page | Recent Changes | Preferences

TriggerSuper

Trigger that can filter out damage types and be triggered only by a certain type of damage.

Properties

class<DamageType> DamageFilter
Take only this kind of damage
bool bBlockFilter
If true, TT_Shoot can only be set off by the type of damage specified in DamageFilter

Related Topics

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In