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Vehicles/Replication

Structs

The replication of a struct doesn't seem to always work! When this happends, replicate a variable after the struct. That seems to help (don't forget to change the AVar in game, or it won't get replicated).

var int AVar; //Just for replication, else the VehicleState won't be replicated.

Replication
{
    unreliable if(Role == ROLE_Authority)
        VehicleState, AVar;
}

Related

Discussion.


Category To Do – This needs merged into the grand topic of Replication. See Replication/Discussing

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