| Home Page | Recent Changes | Preferences

XRedFlagBase

This is the actor that's placed in the map for the red flag base. If the Blue Team can carry the Red flag back to their FlagBase and touch it to their own flag, a point is scored for the Blue Team.

Tips

To restate, the PlayerStart's TeamNumber should equal the FlagBase's GameObjective→DefenderTeamIndex. In the case of the Red FlagBase, the value should be 0. (blue = 1)

  • To help bots use a different path to the enemy flag, use at least one AssaultPath actor to guide them. (You can replace a nearby PathNode with the AssaultPath actor.) The FlagBase's Event→Tag string value should then equal the AssaultPath's ObjectiveTag value.
  • Rotate the flag to make it easier to recognize from a distance. (So that it is not edge-on to assaulting players)

Properties

CTFBase

string TakenSound
This is the sound played when the flag is taken from its base.

xRealCTFBase

float BaseOffset
This is the X,Y & Z offset for final placement of the base.

Related Topics


Category Class (UT2003)

Category Class (UT2004)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In