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Making ColorColab a reality

DEVELOPMENT

The overall workflow for the creation of ColorColab had 9 major areas of development:

1

Literature Review

Museum Studies


Art and Philosophy


Palettes and Colors


Classics, Chromophobia, Politics


Technologies


Multispectral Scanning / Luminescence Models


2

Previous Efforts Research

Gods in Color 2018 exhibition

Previous  attempts at side-by-side polychromy
Previous attempts modern tech for reconstruction

Easiest + cheapest polychromy tactics for museums

3

Sculpture and Location Scouting

Classical sculptures of interest in Italy
Ownership, history + accessibility of sculptures 

Italian public teaching about polychromy
Relevant organizations, universities, museums, collections
Museum connection and contract

Museum connection and contract

4

Methods Research

Museum uses of AR for interaction with sculptures

Use of AR technologies in public spaces
AR in public interventions

Use of AR technology for reconstructive purposes

Challenges
 of AR inside of museums

5

Image-based 3D Modelling

HD Photography of sculpture/s of choice
Image-based 3-D modelling
(Photoscan)
Optimization/Parametrization/Unwrapping
Texturization for palette application


6

Palette Creation

Scholarly (Classical) Pigments Research
Scholarly (Classical) Pattern Research
Shortlist of art masterpieces
Modern Trending Colors Research
Modern Trending Pattern Research

7

Application Creation

Unity-based application development
Interface for the online application
interface for the 

8

Prototype Building + Testing

Dynamic palette database creation
Development of online site and app
Development of MagNeo AR app
Installment of hardware
Training of museum staff
Prototype testing and evaluation

9

Communication Strategy Deployment

Final tweaks from evaluation data
Advertising campaigns
Social media marketing
Organization of school trips
Creation + sharing of educational toolkit 

Check out this example of how photogrammetry is being used to render 3D models that can be later be used to expose ancient polychromy. This is a project by Rigsters 3D at @glyptoteket, in which a Greek terracotta figurine (about 2400 years old) was 3D scanned through photogrammetry and then Visible-induced Luminescence (VIL) to locate and document traces of Egyptian blue, a synthetic pigment commonly used in antiquity.

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