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Message ID: 6431
Date: Mon Sep 13 21:06:33 BST 1999
Author: Elijah Meeker
Subject: From the patch message


From the latest patch message...all I can say is WOOOOOO! No more chasing
SoW'd goblins though SolA like some Keystone Cops movie!! Annnd, Bard Nuking
looks like it juuuust got an upgrade, as well, Fear/chains is untouched! I
have edited out all parts unrelated to Bards.

Tszaaz E'Taurguin

=============================================
Bug Fixes:
- Players levitating should be easier for other PCs to see.
- When charmed/feared and killed players should not be returned to the
character selection screen.
- Lore items in containers that are dropped should not be destroyed.
- Corpses should remain lootable even if a player goes linkdead while
looting
- A player under the effect of charm or fear can no longer open their
spellbook or sit in order to escape the effects of these spells.
- A player using online help should no longer be locked into the help screen
if another party initiates a trade.
- Non-melee items equipped in weapon slots should no longer mutate if the pc
is charmed.
- Extremely large NPCs, ie Vox, should not suicide when stuck.

New emotes:
- Here is a list of new emotes that have been added to the game: agree,
amaze, apologize, applaud, plead, bite, bleed, blink, blush, boggle, bonk,
bored, brb, burp, bye, cackle, calm, clap, comfort, congratulate, cough,
cringe, curious, dance, drool , duck, eye, gasp, giggle, glare, grin ,
groan, grovel, happy, hungry, introduce, jk (just kidding) , kneel, lost,
massage, moan, mourn , peer, point, ponder, puzzle, raise, ready, roar,
salute, shiver, shrug, sigh, smirk, snarl, snicker, stare, tap, tease,
thank, thirsty, veto, welcome, whine, whistle, yawn

PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage spells
cast in PVP combat will do less damage to the PC than the same spell would
do to an NPC. When a PC is under the effect of a root-type spell there is a
20% chance that they will break free when a direct damage spell is cast upon
the
m.

- Selo`s Consonant Chain (Bard) should now work better.
- Syvelian`s Anti-Magic Aria (Bard) has been fixed.
- A bug in some of the AoE code has been fixed - AoE spells will now effect
more monsters.

DoT Changes:
- If the monster is in melee with you, there is no change to how a DoT spell
works.
- If the monster is running away from you (fear, wounded, etc.), there is no
change to how a DoT spell works.
- If the monster is moving when the damage from the DoT is applied (happens
every few seconds), it will take 66% of the damage that it would have taken.
- DoT spells have all had their duration slightly increased. If the monster
moves for 18 seconds during a fight, it will take as much damage from the
DoT as it would before the patch. If the monster moves for less then 18
seconds during a fight, your DoT will do more damage then it would have done
before the patch. If the monster moves more then 18 seconds during the
fight, it will take less damage then it would have before the patch.