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Message ID: 6436
Date: Mon Sep 13 21:59:35 BST 1999
Author: JasonF
Subject: Re: re: Fear/Chain, is not cheesy


I disagree. Sure Verant wants to make your $10.00 every month, but I think
Brad's Producer Letter said it pretty well. They want people to be looking at
all of the race/class combos in EQ and see them all as being equally fun to
play without one outweighing any of the others. Right now if you read up on
the race/class combos beforehand, you might be very tempted to play a Druid
because of his ability to "beat the game" faster than the other classes. This
is damaging to EQ as a whole and is ultimately a more serious threat to the
$10.00/mo that they want.

I think it's a compliment to the subscribers of this lists that there are
relatively few Bards. WE all know how absolutely wonderful it is being a
bard. But this class is so different from any of the other "melee" and
"casting" classes that I honestly believe that it takes a special individual
to play one and play it well (maybe I'm just patting myself on the back, but I
don't think so). I think it is equally difficult to play an Enchanter *well*.
There are a lot of Enchanters that I group with that think they're watered
down Wizards with Mez and Charm. They're not really playing the class
correctly, just as those Bards that think we're "watered down Warriors with a
heal song that can run fast".

Jason A. Farqu´┐¢
CDI at http://www.pigging.com/



----- Original Message -----
From: James Schuldes <jgs@...>
To: <eqbards@onelist.com>
Sent: Monday, September 13, 1999 1:29 PM
Subject: RE: [eqbards] re: Fear/Chain, is not cheesy


> From: James Schuldes <jgs@...>
>
> Why do they nerf in the first place?
>
> Ok, at first it has to do with 'balancing the classes' - ok so by now it's
> pretty damn close as to what it's ever gonna be. But anti-kite changes are
> something different.
>
> Do you suppose they see a few (ok 30% or so) druids using a technique that
> their class allows to make some good progress - and they decide that they
> have to nerf because "druids are not _supposed_ to be that powerful."
>
> I think it all boils down to they are scared that players will level too
> fast and thus blow through the game too soon and thus the $10/mo too
> quickly. But making the game even MORE boring is not the way to keep
> players. What I can't understand is why they purposely make the really
> boring stuff - the way to progress.
>
> Sylly
>
> -----Original Message-----
> From: Kimes, Dean W. [mailto:Dean_Kimes@...]
> Sent: Monday, September 13, 1999 12:29 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] re: Fear/Chain, is not cheesy
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> Sorry, was commenting to the most recent post in the thread.
> I don't have a
> problem with it either, just wondered why anyone was
> questioning Fear/Chains
> valididty or calling it cheesy when its no different from
> Fear/Root which
> Enchanters can do at much lower level. I agree with you it
> seems perfectly
> valid to me.
>
> Kitasi
>
> -----Original Message-----
> From: Mike Roach [mailto:mroach@...]
> Sent: Monday, September 13, 1999 11:15 AM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] re: Fear/Chain, is not cheesy
>
>
> From: Mike Roach <mroach@...>
>
> Its not, but what is your point? I am just expressing my
> personal opinion,
> not saying that anyone agrees or disagrees. I don't have a
> problem with
> Fear/Root either. Maybe I am missing something...
> -Faras
>
> > -----Original Message-----
> > From: Kimes, Dean W. [mailto:Dean_Kimes@...]
> > Sent: Monday, September 13, 1999 12:20 PM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] re: Fear/Chain, is not cheesy
> >
> >
> > From: "Kimes, Dean W." <Dean_Kimes@...>
> >
> > Ok I am confused, how is this any different from
> Fear/Root?
> >
> >
> > From: Mike Roach <mroach@...>
> >
> > I personally believe that chain/fear is a valid tactic,
> why not?
> >
> > I do not have the occasion to use this combo often as I
> > mostly adventure in
> > groups but it did save my hide once in Unrest vs. a con
> > Yellow barbed bone
> > caster and even though I would not have known to try it if
> I
> > had not learned
> > it from this list, I was still amazed and ran around
> telling
> > all my friends
> > that I solo'd a barbed for days to come. I had never
> solo'd
> > a con Yellow
> > mob in all my levels before that and was I think 24th or
> 25th
> > at the time.
> >
> > Maybe we need to hush up about this one before it gets
> nerfed
> > like the other
> > overused kiting thingy - someone is going to get upset and
>
> > take this edge
> > away from us.
> >
> > Faras "the drunken bard" Tar'Linedhel
> > E'ci (26th for 3rd week now, but I can brew a mean load of
> Fish Wine)
> >
> > > -----Original Message-----
> > > From: CYR, Thierry [mailto:tcyr@...]
> > > Sent: Monday, September 13, 1999 11:50 AM
> > > To: 'eqbards@onelist.com'
> > > Subject: [eqbards] re: Fear/Chain, is not cheesy
> > >
> > >
> > > From: "CYR, Thierry" <tcyr@...>
> > >
> > > speaking of fear/chain, i was running to rathe mountains
> and
> > > on my way from
> > > freeport saw a ranger getting wooped by Dorn... well
> well
> > > well payback time.
> > > I start pounding away at him with my normal buff songs
> and
> > > he's doing about
> > > the same damage as i am than he is to me, well to hell
> with
> > > this, i chain
> > > him down and fear him, so i took off about half his
> health
> > > using fear, this
> > > tactic is great against cyclops when ya get a druid to
> snare
> > > it, then fear
> > > it and just pound away. Its sad when a level 14 npc is
> > > pounding the hell out
> > > of a 31th level pc. I just decided to not take any
> chances
> > > with him. And
> > > upon zoning into Sro afterwards, i saw terrorantula, but
> was
> > > alone and not
> > > taking any chances against it, since i would have needed
> to
> > > charm a giant
> > > against it so it was too dangerous for me and my
> untrusty ISP.
> > >
> > > Nothing kills me more then my connectivity.
> > >
> > > Minkin
> > > Sol ro
> > > Bard of the 31st level
> > >
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