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British Overview (Zetapack)

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Techtree Diagrams: Buildings | Buildings Units | All

Special Pages: Compare Units | All Units of all Factions | Keyboard Assignment | Damage Multipliers for Attack Types versus Armor Types

Overview for Faction: British

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
Air BoxAir BoxGold200 Wood100 Stone250  6000-3Stone16-- Ground -- 200 +- 5015
BalloonBalloonGold250 Wood250 Food2  1600420Organic15300 Air 280 +- 80280 +- 808
Battering RamBattering RamGold230 Wood160 Food2  2700545Leather15110 Ground 500 +- 100445 +- 2010
CannonCannonGold250 Stone200 Food1  220035Metal12100 Ground 300 +- 120-- 12
CaptainCaptainGold320 Wood280 Food2  1200330Leather13260 Ground 300 +- 60300 +- 607
CavalryCavalryGold240 Wood160 Food2  120034Leather12480 Ground 230 +- 30120 +- 6010
GrenadierGrenadierGold200 Stone220 Food1  75015Leather12220 Ground 400 +- 150-- 8
InfantrymanInfantrymanGold130 Wood  80 Food1  700110Leather15200 Ground 110 +- 35110 +- 3510
Lookout TowerLookout TowerGold250 Wood250  7000-20Wood16-- Ground 120 +- 50120 +- 5012
MortarMortarGold225 Wood110 Stone  72 Food1  105010010Metal16-- Ground 250 +- 125-- 7
NurseNurseGold150 Food1  5001-Leather9150 Ground 150 +- 100150 +- 1006
Puckle GunPuckle GunGold210 Wood200 Stone  90 Food1  250036Wood10170 Ground 160 +- 100-- 9
Rabid SheepRabid SheepGold  40 Wood  35 Food1  7001-Organic12240 Ground 24 +- 8-- 1
SabermanSabermanGold  75 Wood  50 Food1  8501-Leather12250 Ground 110 +- 40-- 1

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
ColonistColonistGold  75 Food1  6001-Leather9210 Ground
LivestockLivestockGold  95 Food-10  0--Organic--- Air
NurseNurseGold150 Food1  5001-Leather9150 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Air BoxAir BoxGold200 Wood100 Stone250  6000-3Stone16
Artillery FoundryArtillery FoundryGold180 Wood  60 Stone120  6000--Stone6Stone 200 
Balloon BaseBalloon BaseGold220 Wood  80 Stone140  6000--Wood5
CampCampGold100 Wood150  6000--Wood12Wood 200 
Farm HouseFarm HouseGold100 Wood200 Food-10  3000--Wood5Food 20 
FortFortGold120 Wood180 Stone260  10000--Wood15Gold 2000 Wood 1200 Stone 1500 Food 150 
Lookout TowerLookout TowerGold250 Wood250  7000-20Wood16
Powder HousePowder HouseGold150 Stone175  6000--Stone12Wood 600 

Upgrades

Name Cost Increases Affects Enables to build
Gun PowderGun PowderGold180 Wood170   Sight: +1, Attack Strength: +45, Move: +40 Cannon, Captain, Cavalry, Infantryman, Puckle Gun Lookout Tower, Enables command 'Produce Nurse' for: Camp
Heated AirHeated AirGold150     Balloon
ImperialismImperialismGold220 Wood100 Stone  75   Armor: +20 Captain, Cavalry, Infantryman, Saberman, Lookout Tower, Air Box, Mortar, Puckle Gun Air Box, Grenadier, Mortar, Battering Ram
MedicineMedicineGold150 Stone180   Sight: +1, Attack Strength: +45, Attack Range: +1, Armor: +40, Move: +100, Production Speed: +80 Nurse  
PucklePuckleGold200 Wood  50     Puckle Gun
StablesStablesGold200 Wood150     Cavalry, Captain
Training FieldTraining FieldGold230 Wood120   Production Speed: +150 Camp  

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