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All Units of all Factions (Zetapack)

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Special Pages: Compare Units | All Units of all Factions | Keyboard Assignment | Damage Multipliers for Attack Types versus Armor Types

NameName PrettyName LinkFactionFaction PrettyTypeMax Strength Vs LandMax Strength Vs AirMax RangeAttack Strength 1Attack Var 1Attack Range 1Attack Type 1Used On Hold Position 1Target 1Attack Speed 1Attack Start Time 1Attack Ep Cost 1Attack Strength 2Attack Var 2Attack Range 2Attack Type 2Used On Hold Position 2Target 2Attack Speed 2Attack Start Time 2Attack Ep Cost 2Max HpRegenerationMax EpRegeneration EpArmorArmor TypeSightCreation 1Creation 2Production TimeGold 1Wood 1Stone 1Food 1Energy 1HousingGold 2Wood 2Stone 2Food 2Energy 2HousingStorageMove Speed 1Move Speed 2Move Speed 3Max Move SpeedMax LevelAvailable UpgradesMorphing To 1Morphing Discount 1Morphing Speed 1Morphing To 2Morphing Discount 2Morphing Speed 2Morphing To 3Morphing Discount 3Morphing Speed 3Heal Skill 1Heal Units 1Heal Speed 1Heal Skill 2Heal Units 2Heal Speed 2Mine Resource 1Mine Speed 1Mine Max Load 1Mine Hits Per Unit 1Mine Resource 2Mine Speed 2Mine Max Load 2Mine Hits Per Unit 2Upgrade Affects
air_box Air Box Air Box british British Building 200 15 6000 3 Stone 16 Built by Nurse 150 200 100 250 Imperialism (Armor: +20)
artillery_foundry Artillery Foundry Artillery Foundry british British Building 6000 Stone 6 Built by Colonist 100 180 60 120 Stone: 200
balloon Balloon Balloon british British Combat Unit 280 280 8 280 80 8 energy true Ground and air 40 0.3 1600 4 20 Organic 15 Produced by Balloon Base 150 250 250 2 300 300 300 1
balloon_base Balloon Base Balloon Base british British Building 6000 Wood 5 Built by Colonist 50 220 80 140
battering_ram Battering Ram Battering Ram british British Combat Unit 500 445 10 500 100 2 beat true Only ground 150 0.5 445 20 10 piercing Only air 150 0.25 2700 5 45 Leather 15 Morphed from Nurse 120 230 160 2 110 110 110 110 1
camp Camp Camp british British Building 6000 Wood 12 Built by Colonist 95 100 150 Wood: 200 Training Field (Production Speed: +150)
cannon Cannon Cannon british British Combat Unit 300 12 300 120 12 impact true Only ground 20 0.08 2200 3 5 Metal 12 Produced by Artillery Foundry 100 250 200 1 100 100 100 Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)
captain Captain Captain british British Combat Unit 300 300 7 300 60 7 piercing true Ground and air 50 0.05 1200 3 30 Leather 13 Produced by Artillery Foundry 120 320 280 2 260 260 260 1 Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)
cavalry Cavalry Cavalry british British Combat Unit 230 120 10 230 30 1 piercing Only ground 100 0.8 120 60 10 piercing true Ground and air 30 0.05 1200 3 4 Leather 12 Produced by Camp 120 240 160 2 480 480 480 480 1 Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)
colonist Colonist Colonist british British Worker Unit 600 1 Leather 9 Produced by Fort 40 75 1 210 210 Wagon Worker 0 %
500
Repair Powder House, Farm House, Camp, Fort, Lookout Tower, Artillery Foundry, Balloon Base, Puckle Gun, Mortar, Air Box 40 Gold, Stone 150 25 1 Wood 150 20 1
farm_house Farm House Farm House british British Building 3000 Wood 5 Built by Colonist 50 100 200 -10 Food: 20
fort Fort Fort british British Building 10000 Wood 15 Built by Colonist 300 120 180 260 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
grenadier Grenadier Grenadier british British Combat Unit 400 8 400 150 8 impact true Only ground 30 0.1 750 1 5 Leather 12 Produced by Artillery Foundry 100 200 220 1 220 220 220 220 2
gun_powder Gun Powder Gun Powder british British Upgrade Upgraded by Powder House 300 180 170 Cannon, Captain, Cavalry, Infantryman, Puckle Gun
heated_air Heated Air Heated Air british British Upgrade Upgraded by Balloon Base 250 150
imperialism Imperialism Imperialism british British Upgrade Upgraded by Powder House 300 220 100 75 Captain, Cavalry, Infantryman, Saberman, Lookout Tower, Air Box, Mortar, Puckle Gun
infantryman Infantryman Infantryman british British Combat Unit 110 110 10 110 35 10 piercing true Ground and air 50 0.05 700 1 10 Leather 15 Produced by Camp 70 130 80 1 200 200 200 1 Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)
livestock Livestock Livestock british British Worker Unit Organic Produced by Farm House 25 95 -10
lookout_tower Lookout Tower Lookout Tower british British Building 120 120 12 7000 20 Wood 16 Built by Colonist 140 250 250 Imperialism (Armor: +20)
medicine Medicine Medicine british British Upgrade Upgraded by Nurse 200 150 180 Nurse
mortar Mortar Mortar british British Combat Unit 250 7 1050 100 10 Metal 16 Morphed from Saberman 20 225 110 72 1 Imperialism (Armor: +20)
nurse Nurse Nurse british British Combat Unit 150 150 6 150 100 6 energy true Ground and air 60 0.05 500 1 Leather 9 Produced by Camp 60 150 1 150 150 150 Medicine (Sight: +1, Attack Strength: +45, Attack Range: +1, Armor: +40, Move: +100, Production Speed: +80)
Battering Ram 20 %
450
Heal Cannon, Captain, Cavalry, Colonist, Grenadier, Infantryman, Mortar, Puckle Gun, Saberman, Wagon Worker, Nurse, Air Box, Rabid Sheep 50
powder_house Powder House Powder House british British Building 6000 Stone 12 Built by Colonist 120 150 175 Wood: 600
puckle Puckle Puckle british British Upgrade Upgraded by Artillery Foundry 200 200 50
puckle_gun Puckle Gun Puckle Gun british British Combat Unit 160 9 160 100 9 piercing true Only ground 90 0.5 2500 3 6 Wood 10 Morphed from Saberman 140 210 200 90 1 70 170 170 1 Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)
rabid_sheep Rabid Sheep Rabid Sheep british British Combat Unit 24 1 24 8 1 magic Only ground 450 0.3 700 1 Organic 12 Produced by Farm House 30 40 35 1 240 240 240 1
saberman Saberman Saberman british British Combat Unit 110 1 110 40 1 slashing true Only ground 100 850 1 Leather 12 Produced by Camp 60 75 50 1 220 250 250 1 Imperialism (Armor: +20)
Puckle Gun 40 %
500
Mortar 40 %
500
stables Stables Stables british British Upgrade Upgraded by Farm House 200 200 150
training_field Training Field Training Field british British Upgrade Upgraded by Camp 100 230 120 Camp
wagon_worker Wagon Worker Wagon Worker british British 600 1 Leather 9 Morphed from Colonist 40 175 200 3 160 160 Gold, Stone 650 150 1 Wood 500 130 1
air_pyramid Air Pyramid Air Pyramid egypt Egypt Building 200 15 3000 5 20 Wood 15 Built by Slave 150 200 150 1
anubis_warrior Anubis Warrior Anubis Warrior egypt Egypt Combat Unit 130 1 130 40 1 slashing Only ground 100 0.65 900 2 40 Metal 11 Produced by Priest 110 150 50 1 250 250 250 1 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
chicken Chicken Chicken egypt Egypt Worker Unit 300 2 Organic 10 Produced by Farm 20 50 -5 100 100
desert_camp Desert Camp Desert Camp egypt Egypt Building 6000 Stone 6 Built by Slave 100 100 50 150
farm Farm Farm egypt Egypt Building 3000 Wood 5 Built by Slave 50 100 150 50 -10 Food: 20
ibis Ibis Ibis egypt Egypt Combat Unit 170 170 8 170 50 8 energy true Ground and air 100 0.3 1300 3 10 Leather 15 Produced by Obelisk 250 250 100 2 250 250 250 1 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
mummy Mummy Mummy egypt Egypt Combat Unit 70 1 70 40 1 slashing Only ground 100 0.6 600 1 10 Organic 12 Produced by Priest 25 45 1 250 250 250
obelisk Obelisk Obelisk egypt Egypt Building 6000 5 Stone 5 Built by Slave 150 200 200
power_of_ra Power Of Ra Power Of Ra egypt Egypt Upgrade Upgraded by Temple 600 50 25 200 Scarab, Snake, Ibis, Anubis Warrior
priest Priest Priest egypt Egypt Combat Unit 85 85 9 85 25 9 energy true Ground and air 250 0.5 15 700 1 500 5 20 Leather 10 Produced by Temple 120 200 90 1 210 210 210 1 Speedup Priest Production (Production Speed: +150)
Heal Mummy, Anubis Warrior, Chicken, Priest, Slave, Snake, Spearman, Spearthrower, Scarab 210
pyramid Pyramid Pyramid egypt Egypt Building 9000 Stone 15 Built by Slave 300 100 150 300 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
scarab Scarab Scarab egypt Egypt Combat Unit 180 4 180 90 4 energy true Only ground 75 0.55 1400 5 23 Leather 12 Produced by Obelisk 90 150 100 2 140 140 140 3 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
slave Slave Slave egypt Egypt Worker Unit 600 1 Leather 9 Produced by Pyramid 40 75 1 190 190 Repair Farm, Desert Camp, Temple, Sphinx, Pyramid, Air Pyramid, Obelisk 40 Gold, Stone 150 25 1 Wood 150 20 1
snake Snake Snake egypt Egypt Combat Unit 140 140 9 140 30 9 energy true Ground and air 75 0.62 450 5 15 Leather 12 Produced by Obelisk 70 140 50 1 140 140 140 2 Power Of Ra (Hitpoints: +75, Attack Strength: +30, Armor: +10)
spear_weapons Spear Weapons Spear Weapons egypt Egypt Upgrade Upgraded by Desert Camp 200 150 150 Spearman, Spearthrower
spearman Spearman Spearman egypt Egypt Combat Unit 80 1 80 30 1 slashing Only ground 100 0.55 530 1 16 Leather 10 Produced by Desert Camp 35 50 25 1 220 220 220 1 Spear Weapons (Attack Strength: +40, Armor: +5)
spearthrower Spearthrower Spearthrower egypt Egypt Combat Unit 95 95 9 95 65 9 piercing true Ground and air 50 0.4 700 1 20 Leather 15 Produced by Desert Camp 60 100 50 1 220 220 220 1 Spear Weapons (Attack Strength: +40, Armor: +5)
speedup_priest_production Speedup Priest Production Speedup Priest Production egypt Egypt Upgrade Upgraded by Priest 100 200 150 Priest
sphinx Sphinx Sphinx egypt Egypt Building 120 120 12 7000 20 Wood 16 Built by Slave 140 250 250
summon_ibis Summon Ibis Summon Ibis egypt Egypt Upgrade Upgraded by Temple 200 200 150
summon_scarab Summon Scarab Summon Scarab egypt Egypt Upgrade Upgraded by Temple 200 200 150
temple Temple Temple egypt Egypt Building 6000 Stone 6 Built by Slave 100 200 100 150 Wood: 200
academy Academy Academy elves Elves Building 7100 50 Wood 15 Built by Elf 110 50 150 100 Wood: 800 Training Field (Production Speed: +150)
Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
corral Corral Corral elves Elves Building 5200 Stone 15 Built by Elf 150 25 150 175 Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
Corral Gryphon Nest 0 %
500
corral_gryphon_nest Corral Gryphon Nest Corral Gryphon Nest elves Elves Combat Unit 7400 Stone 15 Morphed from Corral 80 200 150 425 Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
dryad Dryad Dryad elves Elves Combat Unit 65 65 4 65 25 4 energy true Ground and air 60 0.57 50 285 1 300 7 5 Wood 13 Produced by Minstrel Produced by Forest Guardian 50 25 40 25 40 210 210 210 1 Dryad Weaponry (Attack Strength: +20, Armor: +15)
Mystical Forest (Hitpoints: +150, Sight: +1, Attack Strength: +50, Attack Range: +2, Armor: +10)
dryad_weaponry Dryad Weaponry Dryad Weaponry elves Elves Upgrade Upgraded by Academy 350 100 200 Dryad, Forest Guardian
elf Elf Elf elves Elves Worker Unit 800 5 5 Leather 12 Produced by Tree Of Life Produced by Lore House 30 25 50 25 50 200 200 Wise Elf 0 %
500
Repair Sanctuary, Tree Of Life, Wood Hall, Lore House, Forge, Academy, Corral, Corral Gryphon Nest, Forest Guardian, Corral Gryphon Nest 80 Gold, Stone 900 35 2 Wood 900 40 2
elven_lore Elven Lore Elven Lore elves Elves Upgrade Upgraded by Lore House 150 80 160 100 Tree Of Life, Wood Hall, Lore House, Forge, Academy, Corral, Corral Gryphon Nest, Sanctuary, Forest Guardian
ent Ent Ent elves Elves Combat Unit 475 320 10 320 300 10 impact Ground and air 50 0.72 475 60 1 impact true Only ground 40 0.31 6300 3 15 Wood 18 Produced by Minstrel 250 220 580 100 150 150 150 150 2 Repair Forest Guardian, Tree Of Life 50
forest_guardian Forest Guardian Forest Guardian elves Elves Building 475 475 12 8000 20 Wood 18 Built by Ent Built by Wise Elf 90 260 480 260 480 220 Dryad Weaponry (Attack Strength: +20, Armor: +15)
Mystical Forest (Hitpoints: +150, Sight: +1, Attack Strength: +50, Attack Range: +2, Armor: +10)
Elven Lore (Hitpoints: +500, Production Speed: +75)
Silverthorn Arrows (Sight: +3, Attack Strength: +30)
forge Forge Forge elves Elves Building 8500 5 Metal 14 Built by Elf 100 125 250 Stone: 3200 Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
galadrim_archer Galadrim Archer Galadrim Archer elves Elves Combat Unit 215 215 11 215 40 11 piercing true Ground and air 55 0.68 100 30 1 slashing Only ground 60 0.42 875 2 500 1 40 Metal 14 Produced by Academy 100 150 300 250 250 250 250 1 Noldor Armour Crafting (Armor: +12, Move: +-10)
Prince 0 %
500
grey_elf_archer Grey Elf Archer Grey Elf Archer elves Elves Combat Unit 165 165 12 165 35 12 piercing true Ground and air 36 0.71 80 30 1 slashing Only ground 100 745 2 10 Leather 16 Produced by Academy 70 120 180 275 275 275 275 1 Noldor Armour Crafting (Armor: +12, Move: +-10)
Silverthorn Arrows (Sight: +3, Attack Strength: +30)
gryphon Gryphon Gryphon elves Elves Combat Unit 450 200 7 200 120 1 piercing true Only air 100 0.3 450 70 7 impact Only ground 40 0.7 1300 3 20 Leather 20 Produced by Corral Gryphon Nest 250 150 400 25 400 400 400 400 2 Gryphon Rider 0 %
500
gryphon_rider Gryphon Rider Gryphon Rider elves Elves Combat Unit 160 200 11 160 50 11 piercing Ground and air 120 0.5 200 180 1 piercing true Only air 40 0.3 2850 3 20 Leather 20 Morphed from Gryphon 250 350 400 325 400 400 400 400 2
lore_house Lore House Lore House elves Elves Building 4700 Stone 15 Built by Elf 120 150 300 50 Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
magol_hedir Magol Hedir Magol Hedir elves Elves Combat Unit 225 1 225 65 1 slashing true Only ground 75 0.55 875 1 40 Metal 15 Produced by Academy 120 250 40 50 220 185 220 1 Noldor Weaponry (Hitpoints: +35, Sight: +1, Attack Strength: +75, Move: +20)
Noldor Armour Crafting (Armor: +12, Move: +-10)
minstrel Minstrel Minstrel elves Elves Combat Unit 130 130 11 130 50 11 energy true Ground and air 50 0.52 50 600 1 250 10 Leather 13 Produced by Wood Hall 120 200 150 150 150 1 Heal Ent, Magol Hedir, Grey Elf Archer, Galadrim Archer, Elf, Minstrel, Gryphon, Reaver, Wise Elf, Dryad 500
mystical_forest Mystical Forest Mystical Forest elves Elves Upgrade Upgraded by Lore House 150 50 200 200 Dryad, Forest Guardian
noldor_armour_crafting Noldor Armour Crafting Noldor Armour Crafting elves Elves Upgrade Upgraded by Forge 200 200 150 150 Galadrim Archer, Grey Elf Archer, Magol Hedir, Reaver
noldor_weaponry Noldor Weaponry Noldor Weaponry elves Elves Upgrade Upgraded by Forge 175 300 150 50 Magol Hedir
prince Prince Prince elves Elves Combat Unit 2000 2000 14 210 30 12 energy true Ground and air 32 0.71 2 2000 100 14 piercing Ground and air 20 0.29 60 2000 5 150 1 20 Leather 18 Morphed from Galadrim Archer 100 550 800 275 275 275 275 2
quenya Quenya Quenya elves Elves Upgrade Upgraded by Wood Hall 150 50 50 100 Tree Of Life, Wood Hall, Lore House, Forge, Academy, Corral, Corral Gryphon Nest
reaver Reaver Reaver elves Elves Combat Unit 150 150 10 150 80 10 piercing true Ground and air 70 0.42 1150 2 20 Leather 16 Produced by Corral Produced by Corral Gryphon Nest 100 200 300 200 300 580 580 580 1 Noldor Armour Crafting (Armor: +12, Move: +-10)
Silverthorn Arrows (Sight: +3, Attack Strength: +30)
sanctuary Sanctuary Sanctuary elves Elves Building 2600 Wood 5 Built by Elf 50 60 80 20 Elven Lore (Hitpoints: +500, Production Speed: +75)
silver_helm_lancer Silver Helm Lancer Silver Helm Lancer elves Elves Combat Unit 240 4 240 45 4 piercing true Only ground 90 0.8 1800 1 55 Metal 15 Produced by Corral Produced by Corral Gryphon Nest 160 475 200 475 200 435 435 435 1
silverthorn_arrows Silverthorn Arrows Silverthorn Arrows elves Elves Upgrade Upgraded by Forge 150 100 50 80 Grey Elf Archer, Reaver, Forest Guardian
taming_song Taming Song Taming Song elves Elves Upgrade Upgraded by Lore House 150 200 200
training_field Training Field Training Field elves Elves Upgrade Upgraded by Academy 85 180 220 Academy
tree_of_life Tree Of Life Tree Of Life elves Elves Building 12000 Wood 15 Built by Wise Elf Built by Elf 300 150 300 150 150 300 150 Gold: 1800, Wood: 1200, Stone: 1400 Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
wise_elf Wise Elf Wise Elf elves Elves Combat Unit 600 9 1000 5 50 2 5 Leather 20 Morphed from Elf Produced by Lore House 100 145 230 120 180 150 150
wood_hall Wood Hall Wood Hall elves Elves Building 5000 Stone 15 Built by Elf 100 200 150 Wood: 5000 Elven Lore (Hitpoints: +500, Production Speed: +75)
Quenya (Production Speed: +100)
advanced_barracks Advanced Barracks Advanced Barracks greece Greece Building 6000 12 Stone 6 Morphed from Barracks 100 160 80 240
advanced_buildings Advanced Buildings Advanced Buildings greece Greece Upgrade Upgraded by Engineer 300 150 150
advanced_training Advanced Training Advanced Training greece Greece Upgrade Upgraded by Advanced Barracks 300 200 50 Barracks
air_box Air Box Air Box greece Greece Building 200 15 6000 Stone 16 Built by Engineer 150 200 250
alexander Alexander Alexander greece Greece Combat Unit 900 800 10 900 100 1 slashing Only ground 75 0.5 30 800 200 10 energy true Ground and air 80 0.8 50 3600 2 1000 10 15 Leather 15 Produced by Palace 200 300 1 220 220 220 220 1
archer Archer Archer greece Greece Combat Unit 100 100 10 100 50 10 piercing true Ground and air 50 0.5 700 1 20 Leather 15 Produced by Advanced Barracks Produced by Trojan Horse 60 100 50 1 100 50 1 220 220 220 1 Helmets (Hitpoints: +50, Armor: +20)
Weapons (Attack Strength: +25)
artemis Artemis Artemis greece Greece Combat Unit 5500 300 12 150 100 12 piercing Ground and air 50 0.5 300 100 12 piercing Ground and air 80 0.5 60 3500 1 1000 10 15 Leather 8 Produced by Palace 50 400 100 1 250 250 250 250
atlas Atlas Atlas greece Greece Combat Unit 400 1 400 100 1 energy true Only ground 50 0.8 2000 3 45 Stone 10 Produced by Temple 100 250 50 2 125 125 125 1
barley_bales Barley Bales Barley Bales greece Greece Upgrade Upgraded by Barley Field 200 200 150
barley_field Barley Field Barley Field greece Greece Building 3000 Wood 5 Built by Slave 50 100 250 -25 Food: 50
barracks Barracks Barracks greece Greece Building 6000 5 Stone 6 Built by Slave 120 100 50 150 Training Field (Production Speed: +150)
Advanced Training (Production Speed: +150)
Advanced Barracks 40 %
300
battering_ram Battering Ram Battering Ram greece Greece Combat Unit 400 1 400 50 1 impact true Only ground 60 0.5 2000 3 20 Wood 10 Produced by Advanced Barracks 100 200 100 2 220 220 220 1 Helmets (Hitpoints: +50, Armor: +20)
Weapons (Attack Strength: +25)
blacksmith Blacksmith Blacksmith greece Greece Building 6000 Wood 12 Built by Slave 105 100 150 Wood: 200
castle Castle Castle greece Greece Building 9000 Stone 15 Built by Slave 300 100 150 300 -10 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
cavalry Cavalry Cavalry greece Greece Combat Unit 220 1 220 50 1 piercing true Only ground 100 0.8 1400 1 30 Leather 10 Produced by Advanced Barracks Produced by Barracks 120 250 100 2 250 100 2 480 480 480 1 Helmets (Hitpoints: +50, Armor: +20)
Shields (Hitpoints: +50, Armor: +10)
Weapons (Attack Strength: +25)
chariot Chariot Chariot greece Greece Combat Unit 170 9 170 75 9 piercing true Only air 60 0.5 2500 1 15 Wood 12 Produced by Palace 140 250 75 220 1 440 480 480 1 Helmets (Hitpoints: +50, Armor: +20)
Weapons (Attack Strength: +25)
dragon Dragon Dragon greece Greece Combat Unit 250 250 8 250 40 8 energy true Ground and air 40 0.3 1400 3 20 Organic 15 Produced by Temple 150 300 150 250 250 250 2
engineer Engineer Engineer greece Greece Worker Unit 800 1 Leather 8 Produced by Blacksmith 80 150 1 220 220 Oxybeles 40 %
500
Onager 40 %
350
Repair Trojan Horse, Barley Field, Barracks, Blacksmith, Tower, Castle, Palace, Temple, Air Box, Oxybeles, Battering Ram, Chariot, Onager 180 Heal Slave, Cavalry, Engineer, Hoplite, Peltast, Alexander, Artemis, Atlas, Archer, Psiloi 210
golden_arrow Golden Arrow Golden Arrow greece Greece Upgrade Upgraded by Temple 250 200
helmets Helmets Helmets greece Greece Upgrade Upgraded by Blacksmith 600 200 200 Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot
hoplite Hoplite Hoplite greece Greece Combat Unit 110 2 110 30 2 slashing true Only ground 120 900 1 40 Metal 10 Produced by Advanced Barracks Produced by Trojan Horse 80 150 75 1 150 75 1 220 170 220 1 Helmets (Hitpoints: +50, Armor: +20)
Shields (Hitpoints: +50, Armor: +10)
Weapons (Attack Strength: +25)
onager Onager Onager greece Greece Combat Unit 450 12 450 150 12 impact true Only ground 50 0.333 1500 1 10 Wood 16 Morphed from Engineer 100 210 120 1 150 150 150 Weapons (Attack Strength: +25)
oxybeles Oxybeles Oxybeles greece Greece Combat Unit 200 200 15 3000 5 20 Wood 15 Morphed from Engineer 180 270 150 1 1 Weapons (Attack Strength: +25)
palace Palace Palace greece Greece Building 6000 Stone 15 Built by Engineer 200 100 100 100 Gold: 800, Stone: 500
pandora Pandora Pandora greece Greece Upgrade Upgraded by Temple 300 100 100
peltast Peltast Peltast greece Greece Combat Unit 95 95 9 95 65 9 piercing true Ground and air 50 0.5 700 1 20 Leather 15 Produced by Advanced Barracks Produced by Barracks 60 100 50 1 100 50 1 220 220 220 1 Helmets (Hitpoints: +50, Armor: +20)
Shields (Hitpoints: +50, Armor: +10)
Weapons (Attack Strength: +25)
psiloi Psiloi Psiloi greece Greece Combat Unit 75 75 6 75 30 6 slashing true Ground and air 100 0.5 700 1 Leather 10 Produced by Advanced Barracks Produced by Trojan Horse 30 50 25 1 50 25 1 400 500 500 1
shields Shields Shields greece Greece Upgrade Upgraded by Blacksmith 300 100 150 Cavalry, Hoplite, Peltast
slave Slave Slave greece Greece Worker Unit 600 1 Leather 9 Produced by Castle 40 75 1 190 190 Repair Barley Field, Barracks, Blacksmith, Tower, Castle, Palace, Temple, Air Box, Advanced Barracks 40 Gold, Stone 150 25 1 Wood 150 25 1
temple Temple Temple greece Greece Building 6000 Stone 5 Built by Engineer 150 200 200
tower Tower Tower greece Greece Building 120 120 12 7000 20 Wood 16 Built by Slave Built by Engineer 140 250 200 250 200
training_field Training Field Training Field greece Greece Upgrade Upgraded by Barracks 300 150 150 Barracks
trojan_horse Trojan Horse Trojan Horse greece Greece Building 14000 1200 6 Wood 30 Built by Engineer 350 400 800 24 150 150
weapons Weapons Weapons greece Greece Upgrade Upgraded by Blacksmith 600 200 200 Archer, Hoplite, Peltast, Cavalry, Battering Ram, Chariot, Onager, Oxybeles
advanced_iron Advanced Iron Advanced Iron indian Indian Upgrade Upgraded by Campfire 200 200 150 Axe Indian, Horseman, Axe Thrower
archer Archer Archer indian Indian Combat Unit 70 70 10 70 50 10 piercing true Ground and air 60 0.5 700 1 9 Leather 15 Produced by Big Tent 30 80 60 220 220 220 1
axe_indian Axe Indian Axe Indian indian Indian Combat Unit 180 1 180 40 1 slashing Only ground 120 0.3 700 1 35 Leather 12 Produced by Round Tent 30 180 80 250 250 250 Advanced Iron (Attack Strength: +40, Armor: +5)
axe_thrower Axe Thrower Axe Thrower indian Indian Combat Unit 140 7 140 40 7 energy Only ground 100 0.3 700 1 20 Leather 12 Produced by Round Tent 50 180 70 250 250 250 Advanced Iron (Attack Strength: +40, Armor: +5)
beehive Beehive Beehive indian Indian Building 120 12 7000 20 Wood 16 Built by Shaman 140 250 150
big_tent Big Tent Big Tent indian Indian Building 3000 Stone 5 Built by Worker 50 150 150 Wood: 200
bull Bull Bull indian Indian Combat Unit 125 1 125 40 1 energy Only ground 40 500 700 4 500 80 3 Organic 12 Produced by Horse Farm 30 80 20 330 330 330
bull_food Bull Food Bull Food indian Indian Upgrade Upgraded by Reed 300 200 150
campfire Campfire Campfire indian Indian Building 5400 Stone 5 Built by Worker 50 100 175 70
fire_archer Fire Archer Fire Archer indian Indian Combat Unit 110 110 10 110 50 10 piercing true Ground and air 60 700 1 15 Leather 15 Produced by Round Tent 50 120 70 220 220 220 1 Petroleum (Sight: +1, Attack Strength: +40)
fire_golem Fire Golem Fire Golem indian Indian Combat Unit 200 10 200 200 10 energy true Only ground 50 0.4 2000 3 45 Stone 10 Produced by Campfire 150 250 250 50 50 50 1
horse_farm Horse Farm Horse Farm indian Indian Building 4000 Wood 5 Built by Worker 50 250 150 100 Food: 20
horseman Horseman Horseman indian Indian Combat Unit 215 3 215 25 3 slashing true Only ground 110 0.8 1300 2 50 Leather 10 Produced by Horse Farm 120 250 100 480 480 480 1 Advanced Iron (Attack Strength: +40, Armor: +5)
iron Iron Iron indian Indian Upgrade Upgraded by Campfire 300 200 150
main_teepee Main Teepee Main Teepee indian Indian Building 9000 Stone 15 Built by Worker 300 200 150 350 Gold: 2000, Wood: 1200, Stone: 1500
petroleum Petroleum Petroleum indian Indian Upgrade Upgraded by Totem 300 200 150 Fire Archer
reed Reed Reed indian Indian Building 3400 Stone 5 Built by Worker 50 125 80 80
round_tent Round Tent Round Tent indian Indian Building 6000 Stone 6 Built by Worker 70 150 50 150 Training Field (Production Speed: +150)
shaman Shaman Shaman indian Indian Combat Unit 200 6 200 175 6 energy true Only ground 35 0.5 550 1 Leather 8 Produced by Totem 80 150 210 210 210 Repair Beehive 210 Heal Worker, Shaman, Stickfighter, Archer, Fire Golem, Bull, Fire Archer, Thunderbird, Axe Indian, Axe Thrower, Horseman 210
spearman Spearman Spearman indian Indian Combat Unit 90 1 90 40 1 slashing Only ground 100 0.15 700 2 10 Leather 14 Produced by Round Tent 30 50 40 220 220 220 2
stables Stables Stables indian Indian Upgrade Upgraded by Horse Farm 200 200 150
stickfighter Stickfighter Stickfighter indian Indian Combat Unit 75 1 75 30 1 slashing true Only ground 100 700 1 7 Leather 10 Produced by Tent Produced by Big Tent 30 35 25 35 25 220 220 220 1
tent Tent Tent indian Indian Building 1400 Stone 5 Built by Worker 50 30 50
thunderbird Thunderbird Thunderbird indian Indian Combat Unit 250 250 7 250 40 7 energy true Only ground 40 0.3 250 40 1 energy Only air 40 0.3 1300 3 20 Organic 15 Produced by Shaman 450 200 200 100 350 350 350 350 2
totem Totem Totem indian Indian Building 150 15 6500 5 Wood 19 Built by Worker 50 200 220 100
training_field Training Field Training Field indian Indian Upgrade Upgraded by Round Tent 300 150 150 Round Tent
worker Worker Worker indian Indian Worker Unit 600 1 Leather 9 Produced by Main Teepee 40 75 190 190 Repair Round Tent, Tent, Big Tent, Totem, Main Teepee, Horse Farm, Reed, Campfire, Beehive 40 Gold, Stone 150 25 1 Wood 150 25 1
ancient_summoning Ancient Summoning Ancient Summoning magic Magic Upgrade Upgraded by Summoner Guild 150 50 100 Summoner, Dragon Rider
archmage Archmage Archmage magic Magic Combat Unit 700 700 9 280 90 9 energy true Only ground 75 0.5 300 700 50 8 energy Ground and air 40 0.3 1000 450 5 3000 30 15 Leather 12 Morphed from Battlemage 200 300 2 140 140 140 140 4 Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)
archmage_tower Archmage Tower Archmage Tower magic Magic Building 10000 Stone 15 Built by Initiate 250 200 100 300
battlemage Battlemage Battlemage magic Magic Combat Unit 140 140 7 140 40 7 energy true Ground and air 60 0.6 40 700 3 500 15 30 Leather 12 Morphed from Initiate 75 150 1 250 250 250 2 Energy Compression (Energy-Points: +500)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)
Archmage 0 %
500
behemoth Behemoth Behemoth magic Magic Building 325 1 325 25 1 impact Only ground 75 0.3 7000 5 50 Organic 10 Built by Initiate 120 250 200 2 170 170 170 1
daemon Daemon Daemon magic Magic Combat Unit 90 1 90 40 1 slashing Only ground 100 0.3 500 1 10 Organic 12 Produced by Summoner 25 40 1 250 250 250 Hell Gate (Attack Strength: +20, Armor: +10)
dragon Dragon Dragon magic Magic Combat Unit 250 250 8 250 40 8 energy true Ground and air 40 0.3 1400 3 20 Organic 15 Produced by Summoner 150 250 100 100 2 250 250 250 1 Evil Dragon 0 %
500
dragon_call Dragon Call Dragon Call magic Magic Upgrade Upgraded by Archmage Tower 400 250 150
dragon_rider Dragon Rider Dragon Rider magic Magic Combat Unit 185 170 8 185 50 4 energy true Only ground 80 0.3 170 50 8 energy Ground and air 70 0.5 100 1400 8 500 5 50 Organic 10 Morphed from Summoner 120 200 25 2 540 540 540 540 2 Energy Compression (Energy-Points: +500)
Ancient Summoning (Energy-Points: +500, Production Speed: +50)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)
energy_compression Energy Compression Energy Compression magic Magic Upgrade Upgraded by Library 250 150 Battlemage, Summoner, Dragon Rider, Archmage
energy_sharpening Energy Sharpening Energy Sharpening magic Magic Upgrade Upgraded by Library 400 250 200 150 Initiate, Battlemage, Summoner, Dragon Rider, Archmage
energy_source Energy Source Energy Source magic Magic Building 1400 1 Stone 5 Built by Initiate 50 100 100 -18
evil_dragon Evil Dragon Evil Dragon magic Magic Combat Unit 450 450 9 450 40 9 magic true Ground and air 40 0.3 1000 1700 6 1000 200 20 Organic 15 Morphed from Dragon 450 350 150 300 2 360 360 360 5 Hell Gate (Attack Strength: +20, Armor: +10)
faster_movement Faster Movement Faster Movement magic Magic Upgrade Upgraded by Summoner Guild 300 100 200 50 Initiate
ghost_armor Ghost Armor Ghost Armor magic Magic Combat Unit 150 1 150 40 1 slashing true Only ground 100 0.3 900 2 30 Metal 11 Produced by Summoner 75 120 1 220 220 220 1 Hell Gate (Attack Strength: +20, Armor: +10)
golem Golem Golem magic Magic Building 200 200 12 200 150 12 impact true Ground and air 50 0.4 3000 3 1000 20 45 Stone 15 Built by Initiate 150 250 250 2 50 50 50 1 Golem Power (Attack Strength: +50, Armor: +10)
Power Golem 0 %
500
golem_power Golem Power Golem Power magic Magic Upgrade Upgraded by Archmage Tower 350 200 200 Golem
hell_gate Hell Gate Hell Gate magic Magic Upgrade Upgraded by Library 350 200 200 Daemon, Ghost Armor, Evil Dragon
initiate Initiate Initiate magic Magic Combat Unit 100 4 100 40 4 energy Only ground 40 0.45 10 450 1 50 1 Leather 9 Produced by Mage Tower 40 75 1 150 150 150 Faster Movement (Hitpoints: +100, Energy-Points: +50, Attack Strength: +50, Attack Range: +1, Armor: +10, Move: +70%)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)
Battlemage 0 %
500
Repair Mage Tower, Energy Source, Summoner Guild, Library, Archmage Tower, Behemoth, Tower Of Souls, Golem, Power Golem 75 Gold, Stone 200 20 1 Wood 200 20 1
library Library Library magic Magic Building 5000 Stone 12 Built by Initiate 150 100 100 250 Stone: 400
mage_tower Mage Tower Mage Tower magic Magic Building 8000 10 Stone 15 Built by Initiate 250 150 50 350 Gold: 1800, Wood: 1200, Stone: 1400
power_golem Power Golem Power Golem magic Magic Building 250 250 12 250 30 12 energy true Ground and air 50 0.4 25 3000 3 500 8 10 Stone 16 Morphed from Golem 100 350 250 3 70 70 70 2
summoner Summoner Summoner magic Magic Combat Unit 170 170 8 170 50 8 energy true Ground and air 60 0.5 80 500 4 500 5 Leather 10 Produced by Summoner Guild 80 100 1 150 150 150 Energy Compression (Energy-Points: +500)
Ancient Summoning (Energy-Points: +500, Production Speed: +50)
Energy Sharpening (Attack Strength: +50, Attack Range: +1, Move: +10)
Dragon Rider 0 %
250
summoner_guild Summoner Guild Summoner Guild magic Magic Building 7000 Stone 10 Built by Initiate 100 100 50 150 Wood: 200
tower_of_souls Tower Of Souls Tower Of Souls magic Magic Building 200 15 6000 Stone 16 Built by Initiate 150 200 250 3 Stone: 200
armored_axeman Armored Axeman Armored Axeman medieval Medieval Combat Unit 125 1 125 30 1 slashing true Only ground 100 900 1 40 Metal 12 Morphed from Axeman 60 165 77 2 180 200 200 5 Healing Potions
Optimize Axes (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)
armored_knight Armored Knight Armored Knight medieval Medieval Combat Unit 110 1 110 30 1 slashing true Only ground 120 900 1 40 Metal 10 Morphed from Swordsman 80 150 62 2 170 170 170 5 Healing Potions
Optimize Swords (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)
army_tent Army Tent Army Tent medieval Medieval Building 5000 5 Leather 6 Built by Worker 120 150 100 50 Training Field (Production Speed: +150)
axeman Axeman Axeman medieval Medieval Combat Unit 90 1 90 25 1 slashing true Only ground 100 750 1 30 Leather 13 Produced by Army Tent 60 90 40 1 220 245 245 5 Healing Potions
Optimize Axes (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)
Armored Axeman 50 %
250
banner_bearer Banner Bearer Banner Bearer medieval Medieval Combat Unit 110 8 8 beat Only ground 100 110 50 1 slashing true Only ground 100 700 1 30 Metal 6 Produced by Army Tent 60 125 75 1 200 245 245 245 5 Optimize Swords (Attack Strength: +20)
Optimize Armor (Armor: +20)
cow Cow Cow medieval Medieval Worker Unit 500 1 Organic 10 Produced by Farm 40 95 -10 150 150
dog_food Dog Food Dog Food medieval Medieval Upgrade Upgraded by Farm 200 150 150
dragon Dragon Dragon medieval Medieval Combat Unit 210 650 8 210 50 8 magic Ground and air 100 0.5 10 650 50 2 magic Only air 100 0.3 1350 3 650 5 10 Leather 15 Produced by Dragon Tower 300 300 150 100 3 250 250 250 250 5
dragon_lure Dragon Lure Dragon Lure medieval Medieval Upgrade Upgraded by Sorcerer 100 200 150 Dragon Tower
dragon_tower Dragon Tower Dragon Tower medieval Medieval Building 7000 1 40 Stone 18 Built by Worker 200 300 150 250 Magical Time Jump (Production Speed: +150)
Dragon Lure
farm Farm Farm medieval Medieval Building 3000 5 Wood 5 Built by Worker 50 100 150 50 -10 Food: 20
fire_menhir Fire Menhir Fire Menhir medieval Medieval Building 200 15 4000 5 2500 10 25 Stone 16 Built by Worker 150 100 200
golem_hole Golem Hole Golem Hole medieval Medieval Building 8000 1 30 Stone 6 Built by Worker 100 200 150 250 Stone: 200
healing_potions Healing Potions Healing Potions medieval Medieval Upgrade Upgraded by Stone Sanctuary 400 250 150 50 Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Sorcerer
hunter Hunter Hunter medieval Medieval Combat Unit 85 85 9 85 50 9 arrow true Ground and air 60 0.5 700 1 20 Leather 15 Produced by Army Tent 60 100 50 1 220 220 220 5 Healing Potions
Optimize Armor (Armor: +20)
Optimize Bows (Attack Strength: +30, Attack Range: +1)
hunting_wolf Hunting Wolf Hunting Wolf medieval Medieval Combat Unit 200 2 200 50 2 piercing Only ground 100 0.2 900 1 25 Leather 11 Produced by Wolf Hut 100 80 80 70 1 400 400 400 Wolf Training (Attack Strength: +25)
lancer Lancer Lancer medieval Medieval Combat Unit 80 2 80 35 2 piercing true Only ground 80 650 1 20 Leather 10 Produced by Army Tent 45 60 30 1 220 250 250 5 Healing Potions
Optimize Spears (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)
Poisoned Spears (Attack Strength: +30)
magical_time_jump Magical Time Jump Magical Time Jump medieval Medieval Upgrade Upgraded by Sorcerer 100 200 150 Sorcerer, Dragon Tower
mana_potions Mana Potions Mana Potions medieval Medieval Upgrade Upgraded by Stone Sanctuary 400 150 150 150 Sorcerer
medicine Medicine Medicine medieval Medieval Upgrade Upgraded by Tower Academy 400 200 100 150 Stone Sanctuary
metal_wreaker Metal Wreaker Metal Wreaker medieval Medieval Building 6000 5 Stone 12 Built by Worker 120 100 150 100 Wood: 750
optimize_armor Optimize Armor Optimize Armor medieval Medieval Upgrade Upgraded by Metal Wreaker 300 150 100 50 Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer
optimize_axes Optimize Axes Optimize Axes medieval Medieval Upgrade Upgraded by Metal Wreaker 300 100 150 100 Axeman, Armored Axeman
optimize_bows Optimize Bows Optimize Bows medieval Medieval Upgrade Upgraded by Metal Wreaker 300 150 150 Hunter
optimize_shields Optimize Shields Optimize Shields medieval Medieval Upgrade Upgraded by Metal Wreaker 400 200 150 50 Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman
optimize_spears Optimize Spears Optimize Spears medieval Medieval Upgrade Upgraded by Metal Wreaker 300 150 100 Lancer
optimize_swords Optimize Swords Optimize Swords medieval Medieval Upgrade Upgraded by Metal Wreaker 300 150 100 Swordsman, Armored Knight, Banner Bearer
poison Poison Poison medieval Medieval Upgrade Upgraded by Tower Academy 400 200 150 100 Stone Sanctuary
poisoned_spears Poisoned Spears Poisoned Spears medieval Medieval Upgrade Upgraded by Metal Wreaker 400 200 150 Lancer
sentry_tower Sentry Tower Sentry Tower medieval Medieval Building 300 300 13 5000 20 Wood 16 Built by Worker 140 150 250 100
sorcerer Sorcerer Sorcerer medieval Medieval Combat Unit 300 300 10 100 40 8 magic Ground and air 125 0.3 25 300 100 10 magic Ground and air 60 0.1 150 700 1 500 5 20 Leather 12 Produced by Stone Sanctuary 120 200 90 1 250 250 250 250 4 Healing Potions
Magical Time Jump (Production Speed: +150)
Mana Potions (Attack Strength: +20)
Heilen Worker, Swordsman, Armored Knight, Lancer, Axeman, Armored Axeman, Hunter, Banner Bearer, Sorcerer, Hunting Wolf, Stone Golem, Cow 210
stone_golem Stone Golem Stone Golem medieval Medieval Combat Unit 250 10 250 90 10 impact true Only ground 50 0.4 1200 3 10 Stone 15 Produced by Golem Hole 150 250 300 3 150 150 150 5
stone_sanctuary Stone Sanctuary Stone Sanctuary medieval Medieval Building 6000 10 Stone 6 Built by Worker 150 200 200 Poison
Medicine
swordsman Swordsman Swordsman medieval Medieval Combat Unit 75 1 75 30 1 slashing true Only ground 100 700 1 20 Leather 10 Produced by Army Tent 50 75 25 1 220 220 220 5 Healing Potions
Optimize Swords (Attack Strength: +20)
Optimize Shields (Armor: +40)
Optimize Armor (Armor: +20)
Armored Knight 50 %
500
tower_academy Tower Academy Tower Academy medieval Medieval Building 7000 Stone 16 Built by Worker 300 250 100 300 Gold: 250
town_center Town Center Town Center medieval Medieval Building 9500 20 Stone 15 Built by Worker 350 150 250 350 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
training_field Training Field Training Field medieval Medieval Upgrade Upgraded by Army Tent 300 150 150 Army Tent
wolf_hut Wolf Hut Wolf Hut medieval Medieval Building 2000 Wood 6 Built by Worker 100 100 150 50
wolf_training Wolf Training Wolf Training medieval Medieval Upgrade Upgraded by Wolf Hut 300 150 100 50 Hunting Wolf
worker Worker Worker medieval Medieval Worker Unit 600 1 Organic 9 Produced by Town Center 40 75 1 190 190 Healing Potions
Repair Farm, Army Tent, Metal Wreaker, Tower Academy, Wolf Hut, Stone Sanctuary, Golem Hole, Dragon Tower, Sentry Tower, Fire Menhir, Town Center 80 Gold, Stone 150 25 1 Wood 150 20 1
zombie Zombie Zombie medieval Medieval Combat Unit 90 1 90 40 1 slashing Only ground 80 0.3 600 1 20 Organic 13 Produced by Sorcerer 25 45 1 180 350 350 350 5
advanced_iron Advanced Iron Advanced Iron norsemen Norsemen Upgrade Upgraded by Blacksmith 300 300 200 Battleaxe, Valkyrie, Battleaxe Berserk, Axe Thrower
archer Archer Archer norsemen Norsemen Combat Unit 85 85 10 85 50 10 arrow true Ground and air 60 0.5 700 1 20 Leather 15 Produced by Bone Tent 60 100 50 1 220 220 220 1 Arrow (Attack Strength: +25, Attack Range: ++1, Armor: +10)
arrow Arrow Arrow norsemen Norsemen Upgrade Upgraded by Blacksmith 300 200 100 Archer
axe_thrower Axe Thrower Axe Thrower norsemen Norsemen Combat Unit 130 7 130 40 7 magic Only ground 100 0.8 700 1 20 Leather 12 Produced by Bone Tent 50 120 50 1 250 250 250 Iron (Attack Strength: +15, Armor: +10)
Advanced Iron (Attack Strength: +25, Armor: +5)
battleaxe Battleaxe Battleaxe norsemen Norsemen Combat Unit 160 1 160 40 1 sword Only ground 100 0.3 700 1 40 Leather 12 Produced by Bone Tent 60 120 55 1 220 220 220 Iron (Attack Strength: +15, Armor: +10)
Advanced Iron (Attack Strength: +25, Armor: +5)
Battleaxe Berserk 60 %
300
battleaxe_berserk Battleaxe Berserk Battleaxe Berserk norsemen Norsemen Combat Unit 160 1 160 40 1 sword Only ground 200 0.3 700 1 50 Leather 12 Morphed from Battleaxe 50 152 87 1 330 330 330 Advanced Iron (Attack Strength: +25, Armor: +5)
blacksmith Blacksmith Blacksmith norsemen Norsemen Building 6000 Wood 12 Built by Thrall 100 100 100 Wood: 1000
bone_tent Bone Tent Bone Tent norsemen Norsemen Building 1000 Wood 5 Built by Thrall 50 130 100 30
castle Castle Castle norsemen Norsemen Building 9000 Stone 15 Built by Thrall 300 200 150 350 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
cow Cow Cow norsemen Norsemen Worker Unit 500 2 Organic 10 Produced by Farm 40 95 -10 Food: 2 150 150
crossbow Crossbow Crossbow norsemen Norsemen Combat Unit 250 10 250 90 10 piercing true Only ground 50 1200 3 15 Wood 15 Produced by Blacksmith 100 100 200 1 150 150 150
cudgel_lady Cudgel Lady Cudgel Lady norsemen Norsemen Combat Unit 80 1 80 40 1 beat Only ground 35 0.01 750 1 1 Leather 12 Produced by Mead Bar Produced by House 40 45 20 1 45 20 1 150 140 150
farm Farm Farm norsemen Norsemen Building 3000 Wood 5 Built by Thrall 50 100 150 50 -10 Food: 20 Speedup Cow Production (Production Speed: +300)
flying_valkyrie Flying Valkyrie Flying Valkyrie norsemen Norsemen Combat Unit 270 270 6 270 50 6 magic true Ground and air 110 0.5 1650 3 30 Organic 10 Produced by Valhalla 120 250 150 2 480 480 480 1
holy_valkyrie Holy Valkyrie Holy Valkyrie norsemen Norsemen Upgrade Upgraded by Valhalla 100 150 150
house House House norsemen Norsemen Building 3000 Wood 5 Built by Thrall 35 100 50 50 -2 Food: 15
iron Iron Iron norsemen Norsemen Upgrade Upgraded by Blacksmith 300 200 100 Swordman, Axe Thrower, Battleaxe
mead Mead Mead norsemen Norsemen Upgrade Upgraded by Mead Bar 200 200 150
mead_bar Mead Bar Mead Bar norsemen Norsemen Building 6000 Stone 6 Built by Thrall 100 100 50 150 Root
mistletoe_tree Mistletoe Tree Mistletoe Tree norsemen Norsemen Building 150 15 5000 Wood 19 Built by Thrall 50 150 200 Wood: 2000
root Root Root norsemen Norsemen Upgrade Upgraded by Mistletoe Tree 250 150 100 Mead Bar
spearman Spearman Spearman norsemen Norsemen Combat Unit 50 1 50 20 1 piercing true Only ground 150 700 1 7 Leather 10 Produced by Mead Bar Produced by House 50 35 25 1 35 25 1 250 220 250 1 Spearman Berserk 60 %
500
spearman_berserk Spearman Berserk Spearman Berserk norsemen Norsemen Combat Unit 55 1 55 40 1 piercing true Only ground 200 700 1 20 Leather 10 Morphed from Spearman 50 49 35 1 220 220 220 1
speedup_cow_production Speedup Cow Production Speedup Cow Production norsemen Norsemen Upgrade Upgraded by Farm 100 75 100 50 Farm
swordman Swordman Swordman norsemen Norsemen Combat Unit 100 1 100 30 1 sword true Only ground 100 500 1 20 Leather 10 Produced by Bone Tent 50 75 35 1 220 220 220 1 Iron (Attack Strength: +15, Armor: +10)
Swordman Berserk 60 %
300
swordman_berserk Swordman Berserk Swordman Berserk norsemen Norsemen Combat Unit 110 1 110 40 1 sword true Only ground 200 600 1 35 Leather 10 Morphed from Swordman 50 111 47 1 220 220 220 1
thor Thor Thor norsemen Norsemen Combat Unit 350 170 8 350 50 3 magic true Only ground 50 0.6 170 40 8 energy Only air 40 0.02 2000 3 45 Stone 10 Morphed from Thor Totem 100 150 30 250 2 125 125 125 125 1
thor_totem Thor Totem Thor Totem norsemen Norsemen Building 3000 20 Wood 16 Built by Thrall 20 250 Thor 40 %
300
thrall Thrall Thrall norsemen Norsemen Worker Unit 600 1 Leather 9 Produced by Castle 40 75 1 190 190 Repair Farm, Bone Tent, Mead Bar, Blacksmith, House, Thor Totem, Castle, Valhalla, Mistletoe Tree 40 Gold, Stone 150 25 1 Wood 150 20 1
valhalla Valhalla Valhalla norsemen Norsemen Building 6000 Wood 5 Built by Thrall 120 250 200
valkyrie Valkyrie Valkyrie norsemen Norsemen Combat Unit 300 170 7 300 100 1 sword true Only ground 100 170 50 7 magic Only air 110 0.2 800 2 80 Leather 10 Produced by Valhalla 50 250 100 1 220 220 220 220 Advanced Iron (Attack Strength: +25, Armor: +5)
wild_sow Wild Sow Wild Sow norsemen Norsemen Combat Unit 75 1 75 40 1 magic Only ground 40 0.3 700 2 3 Organic 12 Produced by Mistletoe Tree 30 50 20 1 300 300 300
blacksmith Blacksmith Blacksmith persian Persian Building 6000 Stone 12 Built by Worker 120 100 150 70 Wood: 200
corn_and_wicker Corn And Wicker Corn And Wicker persian Persian Upgrade Upgraded by Farm 500 100 150
elephant Elephant Elephant persian Persian Combat Unit 500 445 10 500 100 2 slashing true Only ground 150 445 20 10 piercing Only air 150 0.9 2700 5 45 Leather 15 Produced by Elephant Cage 120 250 200 2 110 110 110 110 1
elephant_cage Elephant Cage Elephant Cage persian Persian Building 6000 Metal 6 Built by Worker 100 250 150 100
fakir Fakir Fakir persian Persian Combat Unit 38 1 38 30 1 slashing true Only ground 100 700 2 7 Leather 10 Produced by House 28 35 25 1 170 220 220 1 Nails (Attack Strength: +20, Armor: +4)
farm Farm Farm persian Persian Building 3000 Wood 5 Built by Worker 50 125 100 80 -10 Food: 20
flying_carpet Flying Carpet Flying Carpet persian Persian Combat Unit 150 150 6 150 100 6 energy true Ground and air 35 0.4 900 2 15 Organic 15 Produced by Tent 240 150 150 1 250 250 250 1 Weapons (Attack Strength: +40)
Shield (Armor: +10)
genie Genie Genie persian Persian Combat Unit 100 100 10 100 40 10 piercing true Ground and air 50 0.5 700 1 20 Leather 15 Produced by Tent 45 100 30 1 220 250 250 1 Magic Level 2 (Attack Strength: +40, Armor: +10)
house House House persian Persian Building 1400 Stone 5 Built by Worker 50 150 200
magic_level_1 Magic Level 1 Magic Level 1 persian Persian Upgrade Upgraded by Tent 150 150 100
magic_level_2 Magic Level 2 Magic Level 2 persian Persian Upgrade Upgraded by Tent 300 150 100 Genie, Magician
magician Magician Magician persian Persian Combat Unit 150 150 10 150 70 10 energy true Ground and air 50 0.67 900 3 20 Leather 15 Produced by Tent 60 200 100 100 1 220 250 250 1 Magic Level 2 (Attack Strength: +40, Armor: +10)
Repair Snake Basket 250 Heal Worker, Magician, Stickfighter, Genie, Princess, Swordman, Flying Carpet, Sheep, Elephant, Fakir 210
minaret Minaret Minaret persian Persian Building 160 15 7000 20 Wood 16 Built by Worker 140 250 250
nails Nails Nails persian Persian Upgrade Upgraded by Blacksmith 300 150 100 Fakir
palace Palace Palace persian Persian Building 9000 Stone 15 Built by Worker 300 100 150 300 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
princess Princess Princess persian Persian Combat Unit 75 7 75 45 7 piercing true Only ground 100 0.5 700 3 9 Leather 15 Produced by Temple 30 75 30 1 220 220 220 1 Shield (Armor: +10)
sheep Sheep Sheep persian Persian Worker Unit 500 2 Organic 10 Produced by Farm 40 95 -10 Food: 3 150 150
shield Shield Shield persian Persian Upgrade Upgraded by Blacksmith 300 50 100 Swordman, Princess, Flying Carpet
snake_basket Snake Basket Snake Basket persian Persian Building 120 120 12 3500 30 Organic 16 Built by Magician 120 250 250 Weapons (Attack Strength: +40)
stickfighter Stickfighter Stickfighter persian Persian Combat Unit 100 1 100 30 1 slashing true Only ground 100 700 2 22 Leather 10 Produced by House 30 50 25 1 220 220 220 1
swordman Swordman Swordman persian Persian Combat Unit 130 1 130 40 1 slashing true Only ground 100 900 2 25 Metal 11 Produced by Temple 80 150 75 2 220 220 220 1 Weapons (Attack Strength: +40)
Shield (Armor: +10)
temple Temple Temple persian Persian Building 6000 Wood 6 Built by Worker 100 100 120 80
tent Tent Tent persian Persian Building 3000 Leather 12 Built by Worker 50 200 100 20 Wood: 200
weapons Weapons Weapons persian Persian Upgrade Upgraded by Blacksmith 600 150 100 Swordman, Snake Basket, Flying Carpet
worker Worker Worker persian Persian Combat Unit 70 70 4 70 30 4 piercing Ground and air 50 0.7 600 1 Leather 9 Produced by Palace 40 75 1 190 190 190 Repair Farm, Temple, Tent, Minaret, Snake Basket, Blacksmith, Palace, House, Elephant Cage 40 Gold, Stone 150 25 1 Wood 150 20 1
advanced_architecture Advanced Architecture Advanced Architecture romans Romans Upgrade Upgraded by Military Camp 100 200 100
archer Archer Archer romans Romans Combat Unit 70 70 9 70 55 9 piercing true Ground and air 55 0.5 650 10 Metal 15 Produced by Training Camp 60 75 50 240 240 240 1 Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Sharpen Points (Attack Strength: +20)
Fire Archer 10 %
500
axe_man Axe Man Axe Man romans Romans Combat Unit 200 1 200 100 1 slashing true Only ground 60 1200 1 30 Metal 12 Produced by Gladiator School 80 200 75 240 240 240 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
ballista Ballista Ballista romans Romans Combat Unit 250 12 1500 1 25 Wood 16 Morphed from Wartime Mechanic 180 220 290 1 Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
battering_ram Battering Ram Battering Ram romans Romans Combat Unit 500 445 10 500 100 2 beat true Only ground 150 0.5 445 20 10 piercing Only air 150 0.25 2700 5 45 Leather 15 Morphed from Wartime Mechanic 120 180 210 110 110 110 110 1 Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
blacksmith_shop Blacksmith Shop Blacksmith Shop romans Romans Building 5500 Stone 12 Built by Slave 120 100 50 100 Wood: 200, Stone: 350, Grace: 16
bless_of_minerva Bless Of Minerva Bless Of Minerva romans Romans Upgrade Upgraded by Temple 250 120 80 Fire Archer, Archer, Ballista
catapult Catapult Catapult romans Romans Combat Unit 350 12 350 150 12 impact true Only ground 50 0.35 1800 1 Wood 16 Morphed from Wartime Mechanic 100 160 170 150 150 150
cavalry Cavalry Cavalry romans Romans Combat Unit 160 2 160 45 2 piercing true Only ground 75 0.8 1300 2 30 Metal 12 Produced by Military Camp 120 250 100 480 480 480 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Tribune 40 %
1000
colosseum Colosseum Colosseum romans Romans Building 11000 Stone 16 Built by Slave 250 100 150 300 Gold: 3000, Wood: 2400, Stone: 2400, Grace: 50
eagle_pillar Eagle Pillar Eagle Pillar romans Romans Building 175 12 4000 1 15 Stone 16 Built by Wartime Mechanic 160 250 100 200
enlarge_shields Enlarge Shields Enlarge Shields romans Romans Upgrade Upgraded by Blacksmith Shop 600 250 250 Cavalry, Swordsman, Turtle Formation, General, Gladiator, Tribune, Spearman
fire_archer Fire Archer Fire Archer romans Romans Combat Unit 150 150 10 150 50 10 piercing true Ground and air 55 0.5 1000 1 12 Leather 15 Morphed from Archer 40 192 104 240 240 240 2 Bless Of Minerva (Sight: +1, Attack Strength: +8, Armor: +6)
Sharpen Points (Attack Strength: +20)
formations Formations Formations romans Romans Upgrade Upgraded by Military Camp 200 250 150
general General General romans Romans Combat Unit 170 1 170 75 1 slashing true Only ground 120 2800 3 30 Metal 15 Produced by Military Camp 80 500 200 170 170 170 2 Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
gladiator Gladiator Gladiator romans Romans Combat Unit 100 180 8 100 10 2 piercing true Only ground 80 180 40 8 piercing Only air 50 0.2 1000 2 20 Metal 11 Produced by Gladiator School 80 180 100 170 250 250 250 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
gladiator_school Gladiator School Gladiator School romans Romans Building 4500 Wood 8 Built by Slave 100 50 100 100
guard Guard Guard romans Romans Combat Unit 180 2 180 80 2 slashing true Only ground 80 1100 2 45 Metal 12 Produced by Training Camp 140 180 100 240 240 240 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
guard_tower Guard Tower Guard Tower romans Romans Building 135 135 12 7500 15 Stone 18 Built by Wartime Mechanic 140 275 100 300
jupiter Jupiter Jupiter romans Romans Upgrade Upgraded by Temple 250 220 100 Spearman, Swordsman, Cavalry, Gladiator, Guard, Axe Man
military_camp Military Camp Military Camp romans Romans Building 8000 Stone 15 Built by Slave 150 200 200 100
reinforce_armor Reinforce Armor Reinforce Armor romans Romans Upgrade Upgraded by Blacksmith Shop 300 50 100 Swordsman, Cavalry, Spearman, Axe Man, General, Tribune
sharpen_points Sharpen Points Sharpen Points romans Romans Upgrade Upgraded by Blacksmith Shop 600 200 150 Archer, Fire Archer, Cavalry, Spearman, Gladiator, Turtle Formation
sign_of_mars Sign Of Mars Sign Of Mars romans Romans Upgrade Upgraded by Temple 250 200 200 Tribune, Turtle Formation, General, Wartime Mechanic, Battering Ram
slave Slave Slave romans Romans Worker Unit 650 1 Leather 9 Produced by Colosseum 40 75 190 190 Repair Colosseum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School, Eagle Pillar 50 Gold, Stone 175 25 1 Wood 175 25 1
spearman Spearman Spearman romans Romans Combat Unit 60 2 60 30 2 piercing true Only ground 35 700 1 16 Metal 12 Produced by Training Camp 30 40 30 220 250 250 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
strengthen_swords Strengthen Swords Strengthen Swords romans Romans Upgrade Upgraded by Blacksmith Shop 600 80 50 Swordsman, General, Tribune
swordsman Swordsman Swordsman romans Romans Combat Unit 125 1 125 35 1 slashing true Only ground 80 0.1 850 1 45 Metal 11 Produced by Training Camp 80 150 75 170 170 170 1 Jupiter (Sight: +1, Attack Strength: +6, Move: +8)
Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
temple Temple Temple romans Romans Building 9000 Stone 15 Built by Slave 125 50 50 200 Grace: 100
training_camp Training Camp Training Camp romans Romans Building 4500 Wood 8 Built by Slave 100 150 100 Training Field (Production Speed: +100)
training_field Training Field Training Field romans Romans Upgrade Upgraded by Training Camp 300 150 150 Training Camp
tribune Tribune Tribune romans Romans Combat Unit 200 1 200 100 1 slashing true Only ground 130 0.8 1600 2 50 Metal 13 Morphed from Cavalry 1 400 160 380 380 380 1 Reinforce Armor (Armor: +10)
Strengthen Swords (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
turtle_formation Turtle Formation Turtle Formation romans Romans Combat Unit 160 1 160 60 1 piercing true Only ground 70 4000 4 60 Wood 10 Produced by Military Camp 150 300 200 150 160 160 1 Sharpen Points (Attack Strength: +20)
Enlarge Shields (Hitpoints: +30, Armor: +8)
Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
wartime_mechanic Wartime Mechanic Wartime Mechanic romans Romans Combat Unit 200 6 200 175 6 energy true Only ground 35 0.5 500 1 15 Metal 13 Produced by Military Camp 80 100 50 170 170 170 Sign Of Mars (Sight: +1, Attack Strength: +10, Armor: +10, Move: +8)
Catapult 40 %
450
Battering Ram 20 %
450
Ballista 20 %
450
Repair Eagle Pillar, Colosseum, Training Camp, Blacksmith Shop, Temple, Military Camp, Guard Tower, Gladiator School 200 Heal Slave, Spearman, Archer, Swordsman, Cavalry, Tribune, Turtle Formation, General, Wartime Mechanic, Fire Archer, Gladiator, Guard, Battering Ram, Axe Man, Catapult, Ballista 200
advanced_architecture Advanced Architecture Advanced Architecture tech Tech Upgrade Upgraded by Technodrome 200 200 100
aerodrome Aerodrome Aerodrome tech Tech Building 6000 Wood 5 Built by Technician 120 150 200
air_ballista Air Ballista Air Ballista tech Tech Combat Unit 200 15 3000 5 20 Wood 15 Morphed from Technician 180 270 150 1 1
airship Airship Airship tech Tech Combat Unit 300 8 300 150 8 energy true Only ground 70 0.2 2800 4 20 Leather 15 Produced by Aerodrome 220 300 250 1 120 120 120 1
archer Archer Archer tech Tech Combat Unit 100 100 10 100 50 10 piercing true Ground and air 50 0.5 700 1 20 Leather 15 Produced by Barracks 60 100 50 1 220 220 220 1 Piercing Weapons (Attack Strength: +20)
barracks Barracks Barracks tech Tech Building 6000 Stone 6 Built by Worker 100 100 50 150 Training Field (Production Speed: +150)
Robotics
battle_machine Battle Machine Battle Machine tech Tech Combat Unit 400 175 12 400 150 1 slashing true Only ground 90 0.8 175 75 12 piercing Ground and air 52 0.5 3200 2 45 Wood 11 Morphed from Technician 140 270 180 1 170 240 240 240 3
blacksmith Blacksmith Blacksmith tech Tech Building 6000 Wood 12 Built by Worker 120 100 150 Wood: 200
blade_weapons Blade Weapons Blade Weapons tech Tech Upgrade Upgraded by Blacksmith 600 200 150 Swordman, Guard
castle Castle Castle tech Tech Building 9000 Stone 15 Built by Worker 300 100 150 300 Gold: 2000, Wood: 1200, Stone: 1500, Food: 150
catapult Catapult Catapult tech Tech Combat Unit 450 12 450 150 12 impact true Only ground 50 0.7 1500 1 10 Wood 16 Morphed from Technician 100 210 120 1 150 150 150
defense_tower Defense Tower Defense Tower tech Tech Building 120 120 12 7000 30 Wood 16 Built by Worker 140 250 250
farm Farm Farm tech Tech Building 3000 Wood 5 Built by Worker 50 100 150 50 -10 Food: 20 Speedup Cow Production (Production Speed: +300)
guard Guard Guard tech Tech Combat Unit 110 1 110 30 1 slashing true Only ground 120 900 2 40 Metal 10 Morphed from Swordman Produced by Barracks 80 135 55 2 150 75 2 170 170 170 1 Blade Weapons (Attack Strength: +30)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +20)
horseman Horseman Horseman tech Tech Combat Unit 215 3 215 25 3 piercing true Only ground 100 0.8 1400 2 30 Leather 10 Produced by Barracks 120 250 100 2 480 480 480 1 Piercing Weapons (Attack Strength: +20)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +20)
livestock Livestock Livestock tech Tech Worker Unit Organic Produced by Farm 25 95 -10
ornithopter Ornithopter Ornithopter tech Tech Combat Unit 160 150 9 160 100 6 energy Only ground 35 0.5 150 50 9 piercing true Only air 70 0.5 900 4 15 Organic 15 Produced by Aerodrome 160 150 150 1 270 270 270 270 1
piercing_weapons Piercing Weapons Piercing Weapons tech Tech Upgrade Upgraded by Blacksmith 600 150 150 Archer, Horseman
robotics Robotics Robotics tech Tech Upgrade Upgraded by Technodrome 250 150 100 Barracks
shield_level_1 Shield Level 1 Shield Level 1 tech Tech Upgrade Upgraded by Blacksmith 300 50 100 Swordman, Guard, Horseman
shield_level_2 Shield Level 2 Shield Level 2 tech Tech Upgrade Upgraded by Blacksmith 600 250 250 Swordman, Guard, Horseman
speedup_cow_production Speedup Cow Production Speedup Cow Production tech Tech Upgrade Upgraded by Farm 100 75 100 50 Farm
stables Stables Stables tech Tech Upgrade Upgraded by Farm 200 200 150
swordman Swordman Swordman tech Tech Combat Unit 110 1 110 30 1 slashing true Only ground 100 700 1 20 Leather 10 Produced by Barracks 50 75 25 1 220 220 220 1 Blade Weapons (Attack Strength: +30)
Shield Level 1 (Armor: +10)
Shield Level 2 (Armor: +20)
Guard 60 %
500
technician Technician Technician tech Tech Combat Unit 180 6 180 100 6 energy Only ground 35 0.5 550 1 Leather 8 Produced by Technodrome 80 150 1 210 210 210 Catapult 40 %
500
Battle Machine 40 %
500
Air Ballista 40 %
300
Repair Catapult, Battle Machine, Air Ballista, Aerodrome, Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle 210 Heal Worker, Technician, Swordman, Archer, Guard, Horseman 210
technodrome Technodrome Technodrome tech Tech Building 6000 Wood 5 Built by Worker 150 200 200 Wood: 200
training_field Training Field Training Field tech Tech Upgrade Upgraded by Barracks 300 150 150 Barracks
worker Worker Worker tech Tech Worker Unit 600 1 Leather 9 Produced by Castle 40 75 1 190 190 Repair Farm, Barracks, Blacksmith, Defense Tower, Technodrome, Castle, Aerodrome 40 Gold, Stone 150 25 1 Wood 150 20 1

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