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Column Graph
https://github.com/pokepetter/ursina/blob/master/samples/column_graph.py


from ursina import * import random app = Ursina() color.text_color = color.dark_text names = ['Amy', 'Ruby', 'Tara', 'Ann', 'Samantha', 'Gary', 'Lee', 'Frank', 'Joe', 'Thomas'] random.seed(0) data = dict() for name in names: data[name] = random.randint(0, 100) sliders = list() for i, (name, value) in enumerate(data.items()): column = Button( parent = scene, name = name, model = 'cube', x = i - (len(names)/2), scale = (.5, value/50, .5), color = color.hsv(30*i, 1, .7), origin_y = -.5, text = name, tooltip = Tooltip('00', color=color.light_text) # to ensure uniform with ) column.tooltip.text = str(value) column.text_entity.scale *= .4 column.text_entity.world_y = column.world_y - .2 column.text_entity.z = -.5 column.text_entity.world_parent = scene column.text_entity.color = column.color.tint(-.5) slider = ThinSlider(text=name, min=0, max=100, default=value, x=-.65, y=(-i*.04*.75) - .15, step=1, dynamic=True) slider.scale *= .75 sliders.append(slider) def on_slider_changed(slider=slider, column=column): column.scale_y = slider.value/50 column.tooltip.text = str(slider.value) slider.on_value_changed = on_slider_changed randomize_button = Button(position=(-.66,-.45), origin=(-.5,.5), color=color.dark_gray, text='<white>Randomize!', scale=(.25, .05)) randomize_button.scale *= .75 def randomize(): for s in sliders: s.value = random.randint(0,100) s.on_value_changed() randomize_button.on_click = randomize window.color=color.light_gray.tint(.1) window.fps_counter.enabled = False window.exit_button.visible = False camera.orthographic = True camera.fov = 8 EditorCamera() app.run()