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Documentation
Installation
Entity Basics
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What is an Entity?
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Model
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Texture
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Color
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Position
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Rotation
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Scale
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Update
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Input
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Mouse Input
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Other Magic Functions
Coordinate System
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Entity Coordinate System
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UI Coordinate System
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Rotation
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Origin
Collision
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Adding Colliders
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raycast()
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boxcast()
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intersects()
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HitInfo
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Distance Check
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Mouse Collision
Text
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Text Size
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Font and Resolution
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Text Alignment
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Text Colors
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Changing Text of Prefabs
Animation
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SpriteSheetAnimation (2D)
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Animation (2D)
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Actor (3D)
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FrameAnimation3D (3D)
Networking
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~~ Networking Concepts ~~
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How Data Goes from Point A to Point B
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IP Addresses
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Ports
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Communication Protocols
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References
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~~ Game Networking Concepts ~~
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Multiplayer Preparations
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Sending Inputs
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Sending Game State
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Client Authoritative
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Server Authoritative
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Deterministic Lockstep
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Snapshot Interpolation
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Server Side Lag Compensation
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Client Side Prediction
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References
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~~ Introduction to Ursina Networking ~~
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Limitations
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Basics
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Samples
F.A.Q.
Build and Release
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Building Your App with ursina.build
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Building with Nuitka
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Building Your App with auto-py-to-exe
Tutorials
Introduction
Platformer Tutorial