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template<> |
void | Graphics::Shader::setUniform< glm::vec2 > (const std::string &name, const glm::vec2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::vec3 > (const std::string &name, const glm::vec3 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::vec4 > (const std::string &name, const glm::vec4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::ivec2 > (const std::string &name, const glm::ivec2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::ivec3 > (const std::string &name, const glm::ivec3 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::ivec4 > (const std::string &name, const glm::ivec4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::uvec2 > (const std::string &name, const glm::uvec2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::uvec3 > (const std::string &name, const glm::uvec3 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::uvec4 > (const std::string &name, const glm::uvec4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::bvec2 > (const std::string &name, const glm::bvec2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::bvec3 > (const std::string &name, const glm::bvec3 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::bvec4 > (const std::string &name, const glm::bvec4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat2 > (const std::string &name, const glm::mat2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat3 > (const std::string &name, const glm::mat3 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat4 > (const std::string &name, const glm::mat4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat2x3 > (const std::string &name, const glm::mat2x3 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat3x2 > (const std::string &name, const glm::mat3x2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat2x4 > (const std::string &name, const glm::mat2x4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat4x2 > (const std::string &name, const glm::mat4x2 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat3x4 > (const std::string &name, const glm::mat3x4 &data) |
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template<> |
void | Graphics::Shader::setUniform< glm::mat4x3 > (const std::string &name, const glm::mat4x3 &data) |
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