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Mapping For UTXMP/Artifact Node

Look for XMPArtifactNode actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPArtifactNode

Actor properties

Team >> TeamIndex
set to 0 for RED, 1 for BLUE, 255 for neutral (green).
XMPArtifactNode >> HolderClasses
add two artifacts in two slots. Make sure your Red and Blue node slots are different: for example, if you added artifacts to slots 0 and 2 in Red node, in Blue node add them to 1 and 3.

See also

/Deployment Point

/Energy source

/Supply stations

/XMP vehicle factory

/Manned turrets

/Hackable doors and movers

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