| Home Page | Recent Changes | Preferences

Mapping For UTXMP/Energy Source

Look for XMPGenerator actor here:

NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPGenerator

Actor properties

XMPGenerator >> EnergyRateBase
change this value to ajust how much energy is drained to owning team.
XMPGenerator >> EnergyRatePerPlayer
change this value to ajust how much energy depends on number of players.
XMPHackTrigger >> bUsable
set to False to make non-hackable energy source.
XMPHackTrigger >> Team
set to 0 for RED, 1 for BLUE, 255 for neutral (green).

See also

/Deployment Point

/Artifact node

/Supply stations

/XMP vehicle factory

/Manned turrets

/Hackable doors and movers

Back to Mapping For UTXMP

Tarquin: Is this a page for several UTXMP actors, or for just the XMPGenerator? If the latter, it might be better to put it at XMPGenerator? and treat like a class page

Nercury: Just XMPGenerator. I wrote property groups before ">>" to help mappers find properties easier. Also i want to delay saving this page as class page until UTXMP is no longer beta.

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In