Mapping For UTXMP/Deployment Point
Look for XMPDeployPoint actor here:
NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XMPHackTrigger >> XMPDeployPoint
Actor properties
- XMPHackTrigger >> bUsable
- set to False to make non-hackable deploy at the base.
- XMPHackTrigger >> Team
- set to 0 for RED, 1 for BLUE, 255 for neutral (green).
- XMPDeployPoint >> RespawnDelayPct
- adjust amount of time deploy point delays to make spawn moment of deploys differ.
See also
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