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This is the Unreal Wiki bus stop.

Our initial aim was to document the engine and editing tools for the First-Person-Shooter game engine Unreal (and other games based on it, such as Unreal Tournament and UT2004). Since our launch in January 2002, we've expanded our horizons somewhat: general software architecture for games, AI, the game modding scene etiquette, open source, computer-generated architecture and more.

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Pages to Visit Here

Getting started with UnrealEditor.

Documentation for Unreal's Java-style scripting language.

EBNF specification for UnrealScript

The pitfalls and successes of the mod scene.

Mappers and coders write about their learning curves and ideas

New and cool widgets to add to maps and mods.

Musings and ramblings on everything and anything: how to be successful in modding, Perl, fatherhood and so on.

Mychaeel's Perl OO Wiki markup parser

a programming language written in UnrealScript

Notes for the natives

The natives are invited to suggest pages.

This page is under construction. We need to write a bit about ourselves here...

Questions? Problems? Turn to the MeatBall logo BusManagement

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GRAF1K: There seems to be a bit of duplication between this page and Featured Pages. Thoughts?

Tarquin: I don't think it's a problem. Featured Pages is more "what's new & cool"

Birelli: It doesn't seem like linking to UT2003 makes much sense any more. The content of that page is now generic information about the game, not the hub of the next-generation info. At the moment I can't think of a better candidate though, any ideas? Or should it just be removed?

Tarquin: good point! We might have a page on Unreal Engine 3 at some time...

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