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Viewport Context Menu

This is the reference page for the context menu which appears when open space in a viewport is right-clicked. For UnrealEd Interface menus in other windows and context menus, see UnrealEd Menus.

If you right-click on an actor, brush, or surface, you'll get one of these:

For menus in other windows and context menus, see UnrealEd Menus.

If you can't see this menu, it's probably your graphics card's anti-aliasing. See UnrealEd Bug List.

Menu items

Edit
submenus with the usual commands
Cut
Cut the currently selected actor(s)
Copy
Copy the currently selected actor(s)
Paste
3 options...
Add <class> here
adds a new actor of the class currently selected in the Actor Classes Browser window. If nothing happens, try lowering the grid setting.
Tip: You can do Actor Context Menu → Make Current to quickly pick a new class based on the actor you click on.
Add <static mesh>
places a static mesh here, based on which one is currently selected in the static mesh browser
Add Karma actor
Add path node here
adds a PathNode actor
Add player start here
adds a PlayerStart actor
{custom items}

You can add custom items in the menu here by editing UnrealEd.ini?'s [PopupActorList] section:

 Item0=Path Node,PATHNODE
 Item1=Player Start,PLAYERSTART
 Item#={Menu text}, {ACTORCLASS}
Add light here
adds a light
grid
select a new grid size from the submenu
pivot
places the pivot where the mouse was right-clicked, or at the nearest grid point with the snapped command.
Level Properties
opens floating Level Properties window

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