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class="reference internal" href="../scene/line_update.html">Animated Line Visual</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/linear_region.html">Draw an LinearRegion</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/magnify.html">Zoom in using MagnifyCamera</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/marker_picking.html">Picking Markers</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/marker_spheres.html">Spheres and Sticks</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/mesh_normals.html">Display Mesh Normals</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/mesh_shading.html">Shading a Mesh</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/mesh_texture.html">Texture Filter on Meshes</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/nested_viewbox.html">Nested Viewboxes</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/one_cam_two_scenes.html">Share Camera Views</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/one_scene_four_cams.html">Single Scene in Multiple View boxes</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/point_cloud.html">Create a Point Cloud</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/polygon.html">Shape Visuals</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/save_animation.html">Create and Save Animation</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/sensitivity.html">Zoom Sensitivity</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/shape_draw.html">Draw and Edit Shapes with Mouse</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/sphere.html">Draw a Sphere</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/surface_plot.html">Draw a SurfacePlot</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/text.html">Text in a Scene and ViewBox</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/turntable_box.html">Display a Cube</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/viewbox.html">ViewBox with Clipping Methods</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/volume.html">Volume Rendering</a></li> <li class="toctree-l2"><a class="reference internal" href="../scene/volume_plane.html">Rendering Planes through 3D Data</a></li> </ul> </details></li> <li class="toctree-l1 has-children"><a class="reference internal" href="../plotting/index.html">Plotting</a><details><summary><span class="toctree-toggle" role="presentation"><i class="fa-solid fa-chevron-down"></i></span></summary><ul> <li class="toctree-l2"><a class="reference internal" href="../plotting/colorbar.html">Plot different styles of ColorBar</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/export.html">Plot a scaled Image</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/ipython_fig_playground.html">Boilerplate Interactive Plotting Session</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/plot.html">Plot data with different styles</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/plot_colorbars.html">Line plot and colorbar</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/scatter_histogram.html">Scatter plot and histograms</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/spectrogram.html">Spectrogram and Line Plot</a></li> <li class="toctree-l2"><a class="reference internal" href="../plotting/volume_plot.html">Multi-view Volume Plot</a></li> </ul> </details></li> </ul> </div> </nav></div> </div> <div class="sidebar-primary-items__end sidebar-primary__section"> <div class="sidebar-primary-item"> <div id="ethical-ad-placement" class="flat" data-ea-publisher="readthedocs" data-ea-type="readthedocs-sidebar" data-ea-manual="true"> </div></div> </div> </div> <main id="main-content" class="bd-main" role="main"> <div class="bd-content"> <div class="bd-article-container"> <div class="bd-header-article d-print-none"> <div class="header-article-items header-article__inner"> <div class="header-article-items__start"> <div class="header-article-item"> <nav aria-label="Breadcrumb" class="d-print-none"> <ul class="bd-breadcrumbs"> <li class="breadcrumb-item breadcrumb-home"> <a href="../../index.html" class="nav-link" aria-label="Home"> <i class="fa-solid fa-home"></i> </a> </li> <li class="breadcrumb-item"><a href="../index.html" class="nav-link">Gallery</a></li> <li class="breadcrumb-item"><a href="index.html" class="nav-link">Gloo</a></li> <li class="breadcrumb-item active" aria-current="page"><span class="ellipsis">Draw a bunch of lines</span></li> </ul> </nav> </div> </div> </div> </div> <div id="searchbox"></div> <article class="bd-article"> <div class="sphx-glr-download-link-note admonition note"> <p class="admonition-title">Note</p> <p><a class="reference internal" href="#sphx-glr-download-gallery-gloo-display-lines-py"><span class="std std-ref">Go to the end</span></a> to download the full example code.</p> </div> <section class="sphx-glr-example-title" id="draw-a-bunch-of-lines"> <span id="sphx-glr-gallery-gloo-display-lines-py"></span><h1>Draw a bunch of lines<a class="headerlink" href="#draw-a-bunch-of-lines" title="Link to this heading">#</a></h1> <p>This example demonstrates how multiple line-pieces can be drawn using one call, by discarding some fragments.</p> <p>Note that this example uses canvas.context.X() to call gloo functions. These functions are also available as vispy.gloo.X(), but apply explicitly to the canvas.</p> <p>Mouse wheel allows zooming in on the lines. Spacebar controls a timer that triggers rotation of the lines in 3D space.</p> <img src="../../_images/sphx_glr_display_lines_001.gif" srcset="../../_images/sphx_glr_display_lines_001.gif" alt="display lines" class = "sphx-glr-single-img"/><div class="highlight-Python notranslate"><div class="highlight"><pre><span></span><span class="kn">import</span><span class="w"> </span><span class="nn">numpy</span><span class="w"> </span><span class="k">as</span><span class="w"> </span><span class="nn">np</span> <span class="kn">from</span><span class="w"> </span><span class="nn">vispy</span><span class="w"> </span><span class="kn">import</span> <span class="n">gloo</span> <span class="kn">from</span><span class="w"> </span><span class="nn">vispy</span><span class="w"> </span><span class="kn">import</span> <span class="n">app</span> <span class="kn">from</span><span class="w"> </span><span class="nn">vispy.util.transforms</span><span class="w"> </span><span class="kn">import</span> <span class="n">perspective</span><span class="p">,</span> <span class="n">translate</span><span class="p">,</span> <span class="n">rotate</span> <a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">W</span></a><span class="p">,</span> <a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">H</span></a> <span class="o">=</span> <span class="mi">400</span><span class="p">,</span> <span class="mi">400</span> <span class="c1"># Create vertices</span> <a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">n</span></a> <span class="o">=</span> <span class="mi">100</span> <a href="https://numpy.org/doc/stable/reference/generated/numpy.ndarray.html#numpy.ndarray" title="numpy.ndarray" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">a_position</span></a> <span class="o">=</span> <a href="https://numpy.org/doc/stable/reference/random/generated/numpy.random.uniform.html#numpy.random.uniform" title="numpy.random.uniform" class="sphx-glr-backref-module-numpy-random sphx-glr-backref-type-py-function"><span class="n">np</span><span class="o">.</span><span class="n">random</span><span class="o">.</span><span class="n">uniform</span></a><span class="p">(</span><span class="o">-</span><span class="mi">1</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="p">(</span><a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">n</span></a><span class="p">,</span> <span class="mi">3</span><span class="p">))</span><span class="o">.</span><span class="n">astype</span><span class="p">(</span><a href="https://numpy.org/doc/stable/reference/arrays.scalars.html#numpy.float32" title="numpy.float32" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-attribute"><span class="n">np</span><span class="o">.</span><span class="n">float32</span></a><span class="p">)</span> <a href="https://numpy.org/doc/stable/reference/generated/numpy.ndarray.html#numpy.ndarray" title="numpy.ndarray" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">a_id</span></a> <span class="o">=</span> <a href="https://numpy.org/doc/stable/reference/random/generated/numpy.random.randint.html#numpy.random.randint" title="numpy.random.randint" class="sphx-glr-backref-module-numpy-random sphx-glr-backref-type-py-function"><span class="n">np</span><span class="o">.</span><span class="n">random</span><span class="o">.</span><span class="n">randint</span></a><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">30</span><span class="p">,</span> <span class="p">(</span><a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">n</span></a><span class="p">,</span> <span class="mi">1</span><span class="p">))</span> <a href="https://numpy.org/doc/stable/reference/generated/numpy.ndarray.html#numpy.ndarray" title="numpy.ndarray" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">a_id</span></a> <span class="o">=</span> <a href="https://numpy.org/doc/stable/reference/generated/numpy.sort.html#numpy.sort" title="numpy.sort" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-function"><span class="n">np</span><span class="o">.</span><span class="n">sort</span></a><span class="p">(</span><a href="https://numpy.org/doc/stable/reference/generated/numpy.ndarray.html#numpy.ndarray" title="numpy.ndarray" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">a_id</span></a><span class="p">,</span> <span class="n">axis</span><span class="o">=</span><span class="mi">0</span><span class="p">)</span><span class="o">.</span><span class="n">astype</span><span class="p">(</span><a href="https://numpy.org/doc/stable/reference/arrays.scalars.html#numpy.float32" title="numpy.float32" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-attribute"><span class="n">np</span><span class="o">.</span><span class="n">float32</span></a><span class="p">)</span> <a href="https://docs.python.org/3/library/stdtypes.html#str" title="builtins.str" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">VERT_SHADER</span></a> <span class="o">=</span> <span class="s2">"""</span> <span class="s2">uniform mat4 u_model;</span> <span class="s2">uniform mat4 u_view;</span> <span class="s2">uniform mat4 u_projection;</span> <span class="s2">attribute vec3 a_position;</span> <span class="s2">attribute float a_id;</span> <span class="s2">varying float v_id;</span> <span class="s2">void main (void) {</span> <span class="s2"> v_id = a_id;</span> <span class="s2"> gl_Position = u_projection * u_view * u_model * vec4(a_position,1.0);</span> <span class="s2">}</span> <span class="s2">"""</span> <a href="https://docs.python.org/3/library/stdtypes.html#str" title="builtins.str" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">FRAG_SHADER</span></a> <span class="o">=</span> <span class="s2">"""</span> <span class="s2">varying float v_id;</span> <span class="s2">void main()</span> <span class="s2">{</span> <span class="s2"> float f = fract(v_id);</span> <span class="s2"> // The second useless test is needed on OSX 10.8</span> <span class="s2"> if( (f > 0.0001) && (f < .9999) )</span> <span class="s2"> discard;</span> <span class="s2"> else</span> <span class="s2"> gl_FragColor = vec4(0,0,0,1);</span> <span class="s2">}</span> <span class="s2">"""</span> <span class="k">class</span><span class="w"> </span><span class="nc">Canvas</span><span class="p">(</span><span class="n">app</span><span class="o">.</span><span class="n">Canvas</span><span class="p">):</span> <span class="c1"># ---------------------------------</span> <span class="k">def</span><span class="w"> </span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span> <span class="n">app</span><span class="o">.</span><span class="n">Canvas</span><span class="o">.</span><span class="fm">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">keys</span><span class="o">=</span><span class="s1">'interactive'</span><span class="p">,</span> <span class="n">size</span><span class="o">=</span><span class="p">(</span><a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">W</span></a><span class="p">,</span> <a href="https://docs.python.org/3/library/functions.html#int" title="builtins.int" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">H</span></a><span class="p">))</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span> <span class="o">=</span> <span class="n">gloo</span><span class="o">.</span><span class="n">Program</span><span class="p">(</span><a href="https://docs.python.org/3/library/stdtypes.html#str" title="builtins.str" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">VERT_SHADER</span></a><span class="p">,</span> <a href="https://docs.python.org/3/library/stdtypes.html#str" title="builtins.str" class="sphx-glr-backref-module-builtins sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">FRAG_SHADER</span></a><span class="p">)</span> <span class="c1"># Set uniform and attribute</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'a_id'</span><span class="p">]</span> <span class="o">=</span> <span class="n">gloo</span><span class="o">.</span><span class="n">VertexBuffer</span><span class="p">(</span><a href="https://numpy.org/doc/stable/reference/generated/numpy.ndarray.html#numpy.ndarray" title="numpy.ndarray" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">a_id</span></a><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'a_position'</span><span class="p">]</span> <span class="o">=</span> <span class="n">gloo</span><span class="o">.</span><span class="n">VertexBuffer</span><span class="p">(</span><a href="https://numpy.org/doc/stable/reference/generated/numpy.ndarray.html#numpy.ndarray" title="numpy.ndarray" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-class sphx-glr-backref-instance"><span class="n">a_position</span></a><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">translate</span> <span class="o">=</span> <span class="mi">5</span> <span class="bp">self</span><span class="o">.</span><span class="n">view</span> <span class="o">=</span> <span class="n">translate</span><span class="p">((</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="bp">self</span><span class="o">.</span><span class="n">translate</span><span class="p">),</span> <span class="n">dtype</span><span class="o">=</span><a href="https://numpy.org/doc/stable/reference/arrays.scalars.html#numpy.float32" title="numpy.float32" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-attribute"><span class="n">np</span><span class="o">.</span><span class="n">float32</span></a><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">model</span> <span class="o">=</span> <a href="https://numpy.org/doc/stable/reference/generated/numpy.eye.html#numpy.eye" title="numpy.eye" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-function"><span class="n">np</span><span class="o">.</span><span class="n">eye</span></a><span class="p">(</span><span class="mi">4</span><span class="p">,</span> <span class="n">dtype</span><span class="o">=</span><a href="https://numpy.org/doc/stable/reference/arrays.scalars.html#numpy.float32" title="numpy.float32" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-attribute"><span class="n">np</span><span class="o">.</span><span class="n">float32</span></a><span class="p">)</span> <span class="n">gloo</span><span class="o">.</span><span class="n">set_viewport</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">physical_size</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="bp">self</span><span class="o">.</span><span class="n">physical_size</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> <span class="bp">self</span><span class="o">.</span><span class="n">projection</span> <span class="o">=</span> <span class="n">perspective</span><span class="p">(</span><span class="mf">45.0</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">size</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">/</span> <span class="nb">float</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">size</span><span class="p">[</span><span class="mi">1</span><span class="p">]),</span> <span class="mf">1.0</span><span class="p">,</span> <span class="mf">1000.0</span><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'u_projection'</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projection</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'u_model'</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">model</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'u_view'</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">view</span> <span class="bp">self</span><span class="o">.</span><span class="n">theta</span> <span class="o">=</span> <span class="mi">0</span> <span class="bp">self</span><span class="o">.</span><span class="n">phi</span> <span class="o">=</span> <span class="mi">0</span> <span class="bp">self</span><span class="o">.</span><span class="n">context</span><span class="o">.</span><span class="n">set_clear_color</span><span class="p">(</span><span class="s1">'white'</span><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">context</span><span class="o">.</span><span class="n">set_state</span><span class="p">(</span><span class="s1">'translucent'</span><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">timer</span> <span class="o">=</span> <span class="n">app</span><span class="o">.</span><span class="n">Timer</span><span class="p">(</span><span class="s1">'auto'</span><span class="p">,</span> <span class="n">connect</span><span class="o">=</span><span class="bp">self</span><span class="o">.</span><span class="n">on_timer</span><span class="p">,</span> <span class="n">start</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">show</span><span class="p">()</span> <span class="c1"># ---------------------------------</span> <span class="k">def</span><span class="w"> </span><span class="nf">on_key_press</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> <span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">text</span> <span class="o">==</span> <span class="s1">' '</span><span class="p">:</span> <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">timer</span><span class="o">.</span><span class="n">running</span><span class="p">:</span> <span class="bp">self</span><span class="o">.</span><span class="n">timer</span><span class="o">.</span><span class="n">stop</span><span class="p">()</span> <span class="k">else</span><span class="p">:</span> <span class="bp">self</span><span class="o">.</span><span class="n">timer</span><span class="o">.</span><span class="n">start</span><span class="p">()</span> <span class="c1"># ---------------------------------</span> <span class="k">def</span><span class="w"> </span><span class="nf">on_timer</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> <span class="bp">self</span><span class="o">.</span><span class="n">theta</span> <span class="o">+=</span> <span class="mf">.5</span> <span class="bp">self</span><span class="o">.</span><span class="n">phi</span> <span class="o">+=</span> <span class="mf">.5</span> <span class="bp">self</span><span class="o">.</span><span class="n">model</span> <span class="o">=</span> <a href="https://numpy.org/doc/stable/reference/generated/numpy.dot.html#numpy.dot" title="numpy.dot" class="sphx-glr-backref-module-numpy sphx-glr-backref-type-py-function"><span class="n">np</span><span class="o">.</span><span class="n">dot</span></a><span class="p">(</span><span class="n">rotate</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">theta</span><span class="p">,</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">)),</span> <span class="n">rotate</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">phi</span><span class="p">,</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">0</span><span class="p">)))</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'u_model'</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">model</span> <span class="bp">self</span><span class="o">.</span><span class="n">update</span><span class="p">()</span> <span class="c1"># ---------------------------------</span> <span class="k">def</span><span class="w"> </span><span class="nf">on_resize</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> <span class="n">gloo</span><span class="o">.</span><span class="n">set_viewport</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">physical_size</span><span class="p">[</span><span class="mi">0</span><span class="p">],</span> <span class="n">event</span><span class="o">.</span><span class="n">physical_size</span><span class="p">[</span><span class="mi">1</span><span class="p">])</span> <span class="bp">self</span><span class="o">.</span><span class="n">projection</span> <span class="o">=</span> <span class="n">perspective</span><span class="p">(</span><span class="mf">45.0</span><span class="p">,</span> <span class="n">event</span><span class="o">.</span><span class="n">size</span><span class="p">[</span><span class="mi">0</span><span class="p">]</span> <span class="o">/</span> <span class="nb">float</span><span class="p">(</span><span class="n">event</span><span class="o">.</span><span class="n">size</span><span class="p">[</span><span class="mi">1</span><span class="p">]),</span> <span class="mf">1.0</span><span class="p">,</span> <span class="mf">1000.0</span><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'u_projection'</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">projection</span> <span class="c1"># ---------------------------------</span> <span class="k">def</span><span class="w"> </span><span class="nf">on_mouse_wheel</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> <span class="bp">self</span><span class="o">.</span><span class="n">translate</span> <span class="o">+=</span> <span class="n">event</span><span class="o">.</span><span class="n">delta</span><span class="p">[</span><span class="mi">1</span><span class="p">]</span> <span class="bp">self</span><span class="o">.</span><span class="n">translate</span> <span class="o">=</span> <span class="nb">max</span><span class="p">(</span><span class="mi">2</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">translate</span><span class="p">)</span> <span class="bp">self</span><span class="o">.</span><span class="n">view</span> <span class="o">=</span> <span class="n">translate</span><span class="p">((</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="o">-</span><span class="bp">self</span><span class="o">.</span><span class="n">translate</span><span class="p">))</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="p">[</span><span class="s1">'u_view'</span><span class="p">]</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">view</span> <span class="bp">self</span><span class="o">.</span><span class="n">update</span><span class="p">()</span> <span class="c1"># ---------------------------------</span> <span class="k">def</span><span class="w"> </span><span class="nf">on_draw</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span> <span class="bp">self</span><span class="o">.</span><span class="n">context</span><span class="o">.</span><span class="n">clear</span><span class="p">()</span> <span class="bp">self</span><span class="o">.</span><span class="n">program</span><span class="o">.</span><span class="n">draw</span><span class="p">(</span><span class="s1">'line_strip'</span><span class="p">)</span> <span class="k">if</span> <span class="vm">__name__</span> <span class="o">==</span> <span class="s1">'__main__'</span><span class="p">:</span> <span class="n">canvas</span> <span class="o">=</span> <span class="n">Canvas</span><span class="p">()</span> <span class="n">app</span><span class="o">.</span><span class="n">run</span><span class="p">()</span> </pre></div> </div> <p class="sphx-glr-timing"><strong>Total running time of the script:</strong> (0 minutes 0.659 seconds)</p> <div class="sphx-glr-footer sphx-glr-footer-example docutils container" id="sphx-glr-download-gallery-gloo-display-lines-py"> <div class="sphx-glr-download sphx-glr-download-jupyter docutils container"> <p><a class="reference download internal" download="" href="../../_downloads/e0a56fd90a99aeba16472d22b9ea180d/display_lines.ipynb"><code class="xref download docutils literal notranslate"><span class="pre">Download</span> <span class="pre">Jupyter</span> <span class="pre">notebook:</span> <span class="pre">display_lines.ipynb</span></code></a></p> </div> <div class="sphx-glr-download sphx-glr-download-python docutils container"> <p><a 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