| Home Page | Recent Changes | Preferences

Object Class Hierarchy (P2)

This is the class tree extending from Object in Postal 2. For a class tree of the Actor components see Actor Class Hierarchy (P2).

[P2] Postal 2 :: Object >> etc. (Package: packagename)

Note: If you are adding a subclass page of Actor, you can skip the Object link.

If you want to add information on a Postal 2 class:

  • Put a link here to the class you want to describe.
  • If the link is taken by a Unreal Tournament class then, in that class:
    1. Put a link to "{classname} (P2)", substituting the current classname
    2. Move all the text from the page to this new page.

Key:

  • ">>" means that class' subtree is expanded on the class page.
  • Classes that exist only in Postal 2 should be labelled as such.
 Object
 +- Actor >> see Actor Class Hierarchy (P2)
 +- AdminBase
 |  +- Admin
 +- AnimEditProps?
 +- AnimNotify?
 |  +- AnimNotify_DestroyEffect?
 |  +- AnimNotify_Effect?
 |  +- AnimNotify_MatSubAction?
 |  +- AnimNotify_Script?
 |  +- AnimNotify_Scripted?
 |  |  +- AnimNotify_Trigger?
 |  +- AnimNotify_Sound?
 +- AnimNotifyProps?
 +- Bitmap
 +- BrushBuilder >>
 +- CameraEffect
 |  +- CameraOverlay
 |  +- CameraText
 |  +- CameraTitle
 |  +- MotionBlur
 +- Canvas
 +- CheatManager
 |  +- P2CheatManager
 +- Commandlet
 |  +- AnalyzeContentCommandlet?
 |  +- BatchExportCommandlet
 |  +- ChecksumPackageCommandlet?
 |  +- CheckUnicodeCommandlet?
 |  +- CompressCommandlet?
 |  +- ConformCommandlet?
 |  +- ConvertMaterialCommandlet?
 |  +- CutdownContentCommandlet?
 |  +- DataRipCommandlet?
 |  +- DecompressCommandlet?
 |  +- DemoContentCommandlet?
 |  +- DXTConvertCommandlet?
 |  +- HelloWorldCommandlet?
 |  +- MakeCommandlet?
 |  +- MapConvertCommandlet?
 |  +- MasterCommandlet?
 |  +- MasterServerCommandlet?
 |  +- PackageFlagCommandlet?
 |  +- PkgCommandlet?
 |  +- ServerCommandlet?
 |  +- SimpleCommandlet?
 |  +- StripSourceCommandlet?
 |  +- UpdateServerCommandlet?
 |  +- UpdateUModCommandlet?
 +- DayBase
 +- ErrandBase
 +- ErrandGoal
 |  +- ErrandGoalGetInvClass
 |  |  +- ErrandGoalGetAmmoMax
 |  |  +- ErrandGoalGetInvClassFromPerson
 |  +- ErrandGoalGetPickup
 |  |  +- ErrandGoalDropOffPickup
 |  +- ErrandGoalGiveInventory
 |  +- ErrandGoalKillMe
 |  +- ErrandGoalTag
 |  +- ErrandGoalTalkTo
 |  +- ErrandGoalTriggeredAction?
 |  +- ErrandGoalUrineQuotaMet
 +- I3DL2Listener?
 +- Interactions
 |  +- Interaction
 |  |  +- Console
 |  |  |  +- FPSConsole
 |  |  |  |  +- FPSConsoleExt
 |  |  |  +- WindowConsole
 |  |  +- P2Screen
 |  |  |  +- ClothesScreen?
 |  |  |  +- LoadScreen?
 |  |  |  +- MapScreen?
 |  |  |  +- NewsScreen?
 |  |  |  +- PickScreen?
 |  |  |  +- StatsScreen?
 |  |  |  +- VoteScreen?
 |  |  +- UWindowBase >> see UWindow Class Hierarchy
 |  +- InteractionMaster
 +- KarmaParamsCollision
 |  +- KarmaParams
 |     +- KarmaParamsRBFull
 |     +- KarmaParamsSkel
 +- KMeshProps?
 +- Language?
 +- LevelSummary
 +- ListItem
 +- Locale?
 +- Material >>
 +- MaterialFactory
 |  +- FractalTextureFactory
 |  +- RawMaterialFactory
 +- MatObject?  (not expanded)
 +- MeshEditProps?
 +- NotifyProperties?
 +- Palette
 +- ParticleEmitter
 |  +- BeamEmitter?
 |  +- MeshEmitter?
 |  +- SparkEmitter?
 |  +- SpriteEmitter
 |  |  +- SuperSpriteEmitter?
 |  +- StripEmitter?
 +- Player
 |  +- no UC subclasses...
 +- PlayerInput
 +- ReachSpec
 +- RosterEntry?
 +- ScriptedAction >>
 +- SequEditProps?
 +- SkelPrefsEditProps?
 +- Subsystem  (not expanded)
 +- TestObj
 +- Time?
 +- WebApplication
 |  +- HelloWeb
 |  +- ImageServer
 |  |  +- UTImageServer
 |  +- UTServerAdmin
 +- WebRequest
 +- WebResponse

Category Class Tree

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In