My Blog: projects, sketches, works in progress, thoughts, and inspiration.

Tagged: network

This Processing script generates a randomized particle system over a sphere. I’ve been playing around with it for a few days and, although the script has gotten a little messy, I’ve come up with a few interesting things. Each particle is generated from two random rotations and a set radius and contains a second point based on another radius. Initially I was using these points to create curves radiating from each particle, but got a little distracted. In this video the second radius of each point is dynamically calculated based on the density of particles it’s proximity. Lines are drawn between nearby points to create the web effect.

Post Page »

Wikipedia Structural Map

The next step in my Wikipedia project is to create a static map of the entire site (more than 2.5 million pages). I’m not entirely sure how large the image will be, but judging by small scale renders the vector file should be no more than a two or three hundred megabytes. This is huge, but to be honest not as large as I expected. I’m building a new script which will not render any of the pages on the screen and will run autonomously, first getting the data, then organizing it, modifying placement to prevent overlapping text, and finally exporting a PDF file. Hopefully I can build the script to sacrifice time for a lack of power so I can use computers currently available to me.

Post Page »