My Blog: projects, sketches, works in progress, thoughts, and inspiration.

Tagged: particle system

This Processing script generates a randomized particle system over a sphere. I’ve been playing around with it for a few days and, although the script has gotten a little messy, I’ve come up with a few interesting things. Each particle is generated from two random rotations and a set radius and contains a second point based on another radius. Initially I was using these points to create curves radiating from each particle, but got a little distracted. In this video the second radius of each point is dynamically calculated based on the density of particles it’s proximity. Lines are drawn between nearby points to create the web effect.

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