Building
Introduction
This document describes how to build Native Client modules. It is intended for developers who have experience writing, compiling, and linking C and C++ code. If you haven’t read the Native Client Technical Overview and Tutorial, we recommend starting with those.
Target architectures
Portable Native Client (PNaCl) modules are written in C or C++ and compiled into an executable file ending in a .pexe extension using the PNaCl toolchain in the Native Client SDK. Chrome can load pexe files embedded in web pages and execute them as part of a web application.
As explained in the Technical Overview, PNaCl modules are operating-system-independent and processor-independent. The same pexe will run on Windows, Mac, Linux, and ChromeOS and it will run on any processor, e.g., x86-32, x86-64, and ARM.
Native Client also supports architecture-specific nexe files.
These nexe files are also operating-system-independent,
but they are not processor-independent. To support a wide variety of
devices you must compile separate versions of your Native Client module
for different processors on end-user machines. A
manifest file will then specify which version
of the module to load based on the end-user’s architecture. The SDK
includes a script—create_nmf.py
(in the tools/
directory)—to
generate manifest files. For examples of how to compile modules
for multiple target architectures and how to generate manifest files, see the
Makefiles included with the SDK examples.
This section will mostly cover PNaCl, but also describes how to build nexe applications.
C libraries
The PNaCl SDK has a single choice of C library: newlib.
The Native Client SDK also has a GCC-based toolchain for building nexes. The GCC-based toolchain has support for two C libraries: newlib and glibc. See Dynamic Linking & Loading with glibc for information about these libraries, including factors to help you decide which to use.
C++ standard libraries
The PNaCl SDK can use either LLVM’s libc++
(the current default) or GCC’s libstdc++ (deprecated). The
-stdlib=[libc++|libstdc++]
command line argument can be used to
choose which standard library to use.
The GCC-based Native Client SDK only has support for GCC’s libstdc++.
C++11 library support is only complete in libc++ but other non-library
language features should work regardless of which standard library is
used. The -std=[c++98|c++11]
command line argument can be used to
indicate which C++ language standard to use (or -std=gnu++11
to
access non-standard extensions).
SDK toolchains
The Native Client SDK includes multiple toolchains. It has one PNaCl toolchain
and it has multiple GCC-based toolchains that are differentiated by target
architectures and C libraries. The single PNaCl toolchain is located
in a directory named toolchain/<OS_platform>_pnacl
, and the GCC-based
toolchains are located in directories named
toolchain/<OS_platform>_<architecture>_<library>
, where:
- <platform> is the platform of your development machine (win, mac, or linux)
- <architecture> is your target architecture (x86 or arm)
- <library> is the C library you are compiling with (newlib or glibc)
The compilers, linkers, and other tools are located in the bin/
subdirectory in each toolchain. For example, the tools in the Windows SDK
for PNaCl has a C++ compiler in toolchain/win_pnacl/bin/pnacl-clang++
.
As another example, the GCC-based C++ compiler that targets the x86 and uses the
newlib library, is located at toolchain/win_x86_newlib/bin/x86_64-nacl-g++
.
SDK toolchains versus your hosted toolchain
To build NaCl modules, you must use one of the Native Client toolchains included in the SDK. The SDK toolchains use a variety of techniques to ensure that your NaCl modules comply with the security constraints of the Native Client sandbox.
During development, you have another choice: You can build modules using a standard toolchain, such as the hosted toolchain on your development machine. This can be Visual Studio’s standard compiler, XCode, LLVM, or GNU-based compilers on your development machine. These standard toolchains will not produce executables that comply with the Native Client sandbox security constraints. They are also not portable across operating systems and not portable across different processors. However, using a standard toolchain allows you to develop modules in your favorite IDE and use your favorite debugging and profiling tools. The drawback is that modules compiled in this manner can only run as Pepper (PPAPI) plugins in Chrome. To publish and distribute Native Client modules as part of a web application, you must eventually use a toolchain in the Native Client SDK.
The PNaCl toolchain
The PNaCl toolchain contains modified versions of the tools in the
LLVM toolchain, as well as linkers and other tools from binutils.
To determine which version of LLVM or binutils the tools are based upon,
run the tool with the --version
command line flag. These tools
are used to compile and link applications into .pexe files. The toolchain
also contains a tool to translate a .pexe file into a
architecture-specific .nexe (e.g., for debugging purposes).
Each tool’s name is preceded by the prefix “pnacl-”. Some of the useful tools include:
- pnacl-abicheck
- Check that the pexe follows the PNaCl ABI rules.
- pnacl-ar
- Creates archives (i.e., static libraries)
- pnacl-clang
- C compiler and compiler driver
- pnacl-clang++
- C++ compiler and compiler driver
- pnacl-compress
- Size compresses a finalized pexe file for deployment.
- pnacl-dis
- Disassembler for both pexe files and nexe files
- pnacl-finalize
- Finalizes pexe files for deployment
- pnacl-ld
- Bitcode linker
- pnacl-nm
- Lists symbols in bitcode files, native code, and libraries
- pnacl-ranlib
- Generates a symbol table for archives (i.e., static libraries)
- pnacl-translate
- Translates a pexe to a native architecture, outside of the browser
For the full list of tools, see the
<NACL_SDK_ROOT>/toolchain/<platform>_pnacl/bin
directory.
Using the PNaCl tools to compile, link, debug, and deploy
To build an application with the PNaCl SDK toolchain, you must compile your code, link it, test and debug it, and then deploy it. This section goes over some examples of how to use the tools.
Compile
To compile a simple application consisting of file1.cc
and file2.cc
into
hello_world.pexe
with a single command, use the pnacl-clang++
tool
<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-clang++ file1.cc file2.cc ^ -I<NACL_SDK_ROOT>/include -L<NACL_SDK_ROOT>/lib/pnacl/Release ^ -o hello_world.pexe -g -O2 -lppapi_cpp -lppapi
(The carat ^
allows the command to span multiple lines on Windows;
to do the same on Mac and Linux use a backslash instead. Or you can
simply type the command and all its arguments on one
line. <NACL_SDK_ROOT>
represents the path to the top-level
directory of the bundle you are using, e.g.,
<location-where-you-installed-the-SDK>/pepper_31
.)
However, the typical application consists of many files. In that case,
each file can be compiled separately so that only files that are
affected by a change need to be recompiled. To compile an individual
file from your application, you must use either the pnacl-clang
C
compiler, or the pnacl-clang++
C++ compiler. The compiler produces
separate bitcode files. For example:
<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-clang++ hello_world.cc ^ -I<NACL_SDK_ROOT>/include -c -o hello_world.o -g -O0
For a description of each command line flag, run pnacl-clang --help
.
For convenience, here is a description of some of the flags used in
the example.
-c
- indicates that
pnacl-clang++
should only compile an individual file, rather than continue the build process and link together the full application. -o <output_file>
- indicates the output filename.
-g
- tells the compiler to include debug information in the result. This debug information can be used during development, and then stripped before actually deploying the application to keep the application’s download size small.
-On
sets the optimization level to n. Use 0 when debugging, and -O2 or -O3 for profiling and deployment.
The main difference between -O2 and -O3 is whether the compiler performs optimizations that involve a space-speed tradeoff. It could be the case that
-O3
optimizations are not desirable due to increased pexe download size; you should make your own performance measurements to determine which level of optimization is right for you. When looking at code size, note that what you generally care about is not the size of the pexe produced by pnacl-clang, but the size of the compressed pexe that you upload your application to the server or to the Chrome Web Store. Optimizations that increase the size of a pexe may not increase the size of the compressed pexe that much.-I<directory>
- adds a directory to the search path for include files. The SDK has
Pepper (PPAPI) headers located at
<NACL_SDK_ROOT>/include
, so add that directory when compiling to be able to include the headers.
Create a static library
The pnacl-ar
and pnacl-ranlib
tools allow you to create a
static library from a set of bitcode files, which can later be linked
into the full application.
<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-ar cr libfoo.a ^ foo1.o foo2.o foo3.o <NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-ranlib libfoo.a
Link the application
The pnacl-clang++
tool is used to compile applications, but it can
also be used link together compiled bitcode and libraries into a
full application.
<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-clang++ -o hello_world.pexe ^ hello_world.o -L<NACL_SDK_ROOT>/lib/pnacl/Debug -lfoo -lppapi_cpp -lppapi
This links the hello world bitcode with the foo
library in the example
as well as the Debug version of the Pepper libraries which are located
in <NACL_SDK_ROOT>/lib/pnacl/Debug
. If you wish to link against the
Release version of the Pepper libraries, change the
-L<NACL_SDK_ROOT>/lib/pnacl/Debug
to
-L<NACL_SDK_ROOT>/lib/pnacl/Release
.
Finalizing the pexe for deployment
Typically you would run the application to test it and debug it if needed
before deploying. See the running documentation for how
to run a PNaCl application, and see the debugging
documentation for debugging techniques and workflow. After testing a PNaCl
application, you must “finalize” it. The pnacl-finalize
tool handles this.
<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-finalize ^ hello_world.pexe -o hello_world.final.pexe
Prior to finalization, the application pexe is stored in a binary format that is subject to change. After finalization, the application pexe is rewritten into a different binary format that is stable and will be supported by future versions of PNaCl. The finalization step also helps minimize the size of your application for distribution by stripping out debug information and other metadata.
Once the application is finalized, be sure to adjust the manifest file to
refer to the final version of the application before deployment.
The create_nmf.py
tool helps generate an .nmf
file, but .nmf
files can also be written by hand.
Compressing the pexe for deployment
Size compression is an optional step for deployment, and reduces the
size of the pexe file that must be transmitted over the wire. The tool
pnacl-compress
applies compression strategies that are already built
into the stable binary format of a pexe application. As such,
compressed pexe files do not need any extra time to be decompressed on
the client’s side. All costs are upfront when you call pnacl-compress
.
Currently, this tool will compress pexe files by about 25%. However, it is somewhat slow (can take from seconds to minutes on large appications). Hence, this step is optional.
<NACL_SDK_ROOT>/toolchain/win_pnacl/bin/pnacl-compress ^ hello_world.final.pexe
Tool pnacl-compress
must be called after a pexe file has been finalized
for deployment (via pnacl-finalize
). Alternatively, you can apply this
step as part of the finalizing step by adding the --compress
flag
to the pnacl-finalize command line.
Note that this compression step doesn’t replace gzip. This compression step is in addition to gzipping a file for deployment. One should note that while the gzipped version of a compressed pexe file is still smaller than the corresponding uncompressed pexe file, the gains is somewhat smaller after being gzipped. Expected reduction in size (after being gzipped) is more like 7.5% to 10%.
The GNU-based toolchains
Besides the PNaCl toolchain, the Native Client SDK also includes modified
versions of the tools in the standard GNU toolchain, including the GCC
compilers and the linkers and other tools from binutils. These tools only
support building nexe files. Run the tool with the --version
command line flag to determine the current version of the tools.
Each tool in the toolchain is prefixed with the name of the target architecture. In the toolchain for the ARM target architecture, each tool’s name is preceded by the prefix “arm-nacl-”. In the toolchains for the x86 target architecture, there are actually two versions of each tool—one to build Native Client modules for the x86-32 target architecture, and one to build modules for the x86-64 target architecture. “i686-nacl-” is the prefix for tools used to build 32-bit .nexes, and “x86_64-nacl-” is the prefix for tools used to build 64-bit .nexes
These prefixes conform to gcc naming standards and make it easy to use tools
like autoconf. As an example, you can use i686-nacl-gcc
to compile 32-bit
.nexes, and x86_64-nacl-gcc
to compile 64-bit .nexes. Note that you can
typically override a tool’s default target architecture with command line
flags, e.g., you can specify x86_64-nacl-gcc -m32
to compile a 32-bit
.nexe.
The GNU-based SDK toolchains include the following tools:
- <prefix>addr2line
- <prefix>ar
- <prefix>as
- <prefix>c++
- <prefix>c++filt
- <prefix>cpp
- <prefix>g++
- <prefix>gcc
- <prefix>gcc-4.4.3
- <prefix>gccbug
- <prefix>gcov
- <prefix>gprof
- <prefix>ld
- <prefix>nm
- <prefix>objcopy
- <prefix>objdump
- <prefix>ranlib
- <prefix>readelf
- <prefix>size
- <prefix>strings
- <prefix>strip
Compiling
Compiling files with the GNU-based toolchain is similar to compiling files with the PNaCl-based toolchain, except that the output is architecture specific.
For example, assuming you’re developing on a Windows machine, targeting the x86 architecture, and using the newlib library, you can compile a 32-bit .nexe for the hello_world example with the following command:
<NACL_SDK_ROOT>/toolchain/win_x86_newlib/bin/i686-nacl-gcc hello_world.c ^ -I<NACL_SDK_ROOT>/include -L<NACL_SDK_ROOT>/lib/newlib/Release ^ -o hello_world_x86_32.nexe -m32 -g -O2 -lppapi
To compile a 64-bit .nexe, you can run the same command but use -m64 instead of
-m32. Alternatively, you could also use the version of the compiler that
targets the x86-64 architecture, i.e., x86_64-nacl-gcc
.
You should name executable modules with a .nexe filename extension, regardless of what platform you’re using.
Creating libraries and Linking
Creating libraries and linking with the GNU-based toolchain is similar
to doing the same with the PNaCl toolchain. The relevant tools
for creating static libraries are <prefix>ar
and <prefix>ranlib
.
Linking can be done with <prefix>g++
. See the
Dynamic Linking & Loading with glibc
section on how to create shared libraries.
Finalizing a nexe for deployment
Unlike the PNaCl toolchain, no separate finalization step is required
for nexe files. The nexe files are always in a stable format.
However, the nexe file may contain debug information and symbol information
which may make the nexe file larger than needed for distribution.
To minimize the size of the distributed file, you can run the
<prefix>strip
tool to strip out debug information.
Using make
This document doesn’t cover how to use make
, but if you want to use
make
to build your Native Client module, you can base your Makefile on the
ones in the SDK examples.
The Makefiles for the SDK examples build most of the examples in multiple
configurations (using PNaCl vs NaCl, using different C libraries,
targeting different architectures, and using different levels of optimization).
To select a specific toolchain, set the environment variable
TOOLCHAIN
to either pnacl
, newlib
, glibc
, or host
.
To select a specific level of optimization set the environment
variable CONFIG
to either Debug
, or Release
. Running
make
in each example’s directory does one of the following,
depending on the setting of the environment variables.
If
TOOLCHAIN=pnacl
creates a subdirectory calledpnacl
;- builds a .pexe (architecture-independent Native Client executable) using the newlib library
- generates a Native Client manifest (.nmf) file for the pnacl version of the example
If
TOOLCHAIN=newlib
creates a subdirectory callednewlib
;- builds .nexes for the x86-32, x86-64, and ARM architectures using the newlib library
- generates a Native Client manifest (.nmf) file for the newlib version of the example
If
TOOLCHAIN=glibc
creates a subdirectory calledglibc
;- builds .nexes for the x86-32 and x86-64 architectures using the glibc library
- generates a Native Client manifest (.nmf) file for the glibc version of the example
If
TOOLCHAIN=host
creates a subdirectory calledwindows
,linux
, ormac
(depending on your development machine);- builds a Pepper plugin (.dll for Windows, .so for Linux/Mac) using the hosted toolchain on your development machine
- generates a Native Client manifest (.nmf) file for the host Pepper plugin version of the example
Here is how to build the examples with PNaCl in Release mode on Windows.
The resulting files for examples/api/audio
will be in
examples/api/audio/pnacl/Release
, and the directory layout is similar for
other examples.
set TOOLCHAIN=pnacl set CONFIG=Release make
Your Makefile can be simpler since you will not likely want to build so many
different configurations of your module. The example Makefiles define
numerous variables near the top (e.g., CFLAGS
) that make it easy
to customize the commands that are executed for your project and the options
for each command.
For details on how to use make, see the GNU ‘make’ Manual.
Libraries and header files provided with the SDK
The Native Client SDK includes modified versions of standard toolchain-support libraries, such as libpthread and libc, plus the relevant header files. The standard libraries are located in the following directories:
- PNaCl toolchain:
toolchain/<platform>_pnacl/usr/lib
- x86 toolchains:
toolchain/<platform>_x86_<library>/x86_64-nacl/lib32
and/lib64
(for the 32-bit and 64-bit target architectures, respectively) - ARM toolchain:
toolchain/<platform>_arm_<library>/arm-nacl/lib
For example, on Windows, the libraries for the x86-64 architecture in the
newlib toolchain are in toolchain/win_x86_newlib/x86_64-nacl/lib64
.
The header files are in:
- PNaCl toolchain:
toolchain/<platform>_pnacl/usr/include
- x86 toolchains:
toolchain/<platform>_x86_<library>/x86_64-nacl/include
- ARM toolchain:
toolchain/<platform>_arm_<library>/arm-nacl/include
Many other libraries have been ported for use with Native Client; for more information, see the naclports project. If you port an open-source library for your own use, we recommend adding it to naclports.
Besides the standard libraries, the SDK includes Pepper libraries.
The PNaCl Pepper libraries are located in the the
<NACL_SDK_ROOT>/lib/pnacl/<Release or Debug>
directory.
The GNU-based toolchain has Pepper libraries in
<NACL_SDK_ROOT>/lib/newlib_<arch>/<Release or Debug>
and <NACL_SDK_ROOT>/lib/glibc_<arch>/<Release or Debug>
.
The libraries provided by the SDK allow the application to use Pepper,
as well as convenience libraries to simplify porting an application that
uses POSIX functions. Here are descriptions of the Pepper libraries provided
in the SDK.
- libppapi.a
- Implements the Pepper (PPAPI) C interface. Needed for all applications that use Pepper (even C++ applications).
- libppapi_cpp.a
- Implements the Pepper (PPAPI) C++ interface. Needed by C++ applications that use Pepper.
- libppapi_gles2.a
- Implements the Pepper (PPAPI) GLES interface. Needed by applications that use the 3D graphics API.
- libnacl_io.a
- Provides a POSIX layer for NaCl. In particular, the library provides a
virtual file system and support for sockets. The virtual file system
allows a module to “mount” a given directory tree. Once a module has
mounted a file system, it can use standard C library file operations:
fopen
,fread
,fwrite
,fseek
, andfclose
. For more detail, see the headerinclude/nacl_io/nacl_io.h
. For an example of how to use nacl_io, seeexamples/demo/nacl_io
. - libppapi_simple.a
- Provides a familiar C programming environment by letting a module have a
simple entry point that is registered by
PPAPI_SIMPLE_REGISTER_MAIN
. The entry point is similar to the standard Cmain()
function, complete withargc
andargv[]
parameters. For details seeinclude/ppapi_simple/ps.h
. For an example of how to use ppapi_simple,see examples/tutorial/using_ppapi_simple
.
Troubleshooting
Some common problems, and how to fix them:
“Undefined reference” error
An “undefined reference” error may indicate incorrect link order and/or
missing libraries. For example, if you leave out -lppapi
when
compiling Pepper applications you’ll see a series of undefined
reference errors.
One common type of “undefined reference” error is with respect to certain system calls, e.g., “undefined reference to ‘mkdir’”. For security reasons, Native Client does not support a number of system calls. Depending on how your code uses such system calls, you have a few options:
- Link with the
-lnosys
flag to provide empty/always-fail versions of unsupported system calls. This will at least get you past the link stage. - Find and remove use of the unsupported system calls.
- Create your own implementation of the unsupported system calls to do something useful for your application.
If your code uses mkdir or other file system calls, you might find the nacl_io library useful. The nacl_io library essentially does option (3) for you: It lets your code use POSIX-like file system calls, and implements the calls using various technologies (e.g., HTML5 file system, read-only filesystems that use URL loaders, or an in-memory filesystem).
Can’t find libraries containing necessary symbols
Here is one way to find the appropriate library for a given symbol:
<NACL_SDK_ROOT>/toolchain/<platform>_pnacl/bin/pnacl-nm -o \ toolchain/<platform>_pnacl/usr/lib/*.a | grep <MySymbolName>
PNaCl ABI Verification errors
PNaCl has restrictions on what is supported in bitcode. There is a bitcode ABI verifier which checks that the application conforms to the ABI restrictions, before it is translated and run in the browser. However, it is best to avoid runtime errors for users, so the verifier also runs on the developer’s machine at link time.
For example, the following program which uses 128-bit integers would compile with NaCl GCC for the x86-64 target. However, it is not portable and would not compile with NaCl GCC for the i686 target. With PNaCl, it would fail to pass the ABI verifier:
typedef unsigned int uint128_t __attribute__((mode(TI))); uint128_t foo(uint128_t x) { return x; }
With PNaCl you would get the following error at link time:
Function foo has disallowed type: i128 (i128) LLVM ERROR: PNaCl ABI verification failed
When faced with a PNaCl ABI verification error, check the list of features that are not supported by PNaCl. If the problem you face is not listed as restricted, let us know!